Classfixes Part 1
This mod series overhauls Base Vanilla skilltrees by adding new skills, editing existing skills and changing their layouts. Also adds muskets, handguns and wands for mainhand and instruments for offha
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About this mod Author’s original text
Classfixes Part 1
Whats is this mod?
- This mod overhauls the Skilltrees of Kazite Spellblade, Mercenary, Philosopher, Warrior Monk, Cabal Hermit, Rogue Engineer, Wild Hunter, Speedster and Primal Ritualist by changing the skilltrees layout, swapping skills between Trainers, changing already existing skills and adding completely new and interesting skills. Also adds the new Elementalist Pistoleer trainer.
- You can also now use pistols in the mainhand, craft any pistol with thick oil to make the Handguns (mainhand pistols) and to reverse the change craft them with linen cloth.
- New Muskets mainhand weapons are available in the game! Most are dropped by Unique Enemies while others are Legacies/Craftable!
- New Wands mainhand weapons are available too! All of recipes sold by Alchemists.
- New offhand Instruments are added to the game as well, found in various Totem Crafting Stations. Only usable via Primal Ritualists skills.
- New Turret usable items are scattered to most regions. They require engineering knowledge.
Was that even necessary?
We all enjoyed our playthoughts of Vanilla Outward but small things there, out of character thing elsewhere, lacking of option somewhere else, such things created a spark in me for what is possible for those skilltrees that could make them viable options for every combination or even make them stand on their own as main picks. Also after many requests for the ability to have pistols and muskets on main hand I finally made it possible for everyone to enjoy!
Did you change or edited the Skills?
I tried to not edit any actual Vanilla Skills, for the most part all of them are untouched for the sake of balance and for compatibility with other mods that may edit some of their aspects. In this mod I've only edited Chakram Skills requirements, Feral Strikes requirements and Flash Onslaught requirements. So any mod that edit those may be possibly incompatible. Also do not install together with Brute Guardian Mod and Wands and Staves Master Mod, those mods are incomporated in Classfixes! Lastly Classfixes are finally compatible with Trainers of Aurai!
Will there be more reworked Skilltrees?
No, however this is the Part 1 of the 3 Parts series of mods. You can find the rest of them uploaded.
Future plans
More balancing and fixes for any potential bug.
Communication
To report any bugs join Outward Modding Community on Discord and leave your commend on stormcancer-workshop Channel! Thanks a lot!
Contributors
Many thanks to Proboina, Avrixel, Rickey_Soares, Schnabeldoktor,Breadcrumb_Lord, IggyTheMad, Dub, Ehaugw, borkmaster, Reapy_s0ul, RazielSoulshadow, Butterlord Harlaus and deathbird for their help with their clever suggestions and ideas! They help me so much on my brainstorming! Extra thanks for deathbird who helped me with mainhand pistols! Extra thanks to Ursarian for helping me with playtesting! Thanks to Guru Sr for his balancing imput!
Also huge thanks to Emo for his amazing help on overriding the vanilla skilltrees with my custom new!
Thanks to all the Outward Modding Community and to Sinai for the tools he provided us! Sinais and Emos contribution to this modding community is the sole reason I can create mods in the first place <3
Enjoy!:)
Manual Installation
- 1 Download BepInEx
- 2 Download SideLoader
- 3 Download SideLoader ExtendedEffects
- 4 Download Classfixes Part 1
- 5 Unpack the contents of the zip file into the...OutwardDefinitiveEd\BepInEx\plugins\stormcancer-Classfixes_Part_1
Spoilers Ahead!
Whats New:
Trainers:
- Avrakien(A Elatt Follower, can be found in the Conflux Chambers, he can teach you some basic offhand skills)
- Elementalist Pistoleer(A new trainer that teaches all Pistol/Handgun/Bullet skills, Fire and Frost Sigil and some elemental new skills and passives, can be found in Levant near the main entrance under a statue.)
- Fire Sage(Trainer found somewhere in Abrassar Desert open world)
- Frost Sage(Trainer found somewhere in Chers
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: