Chat Configs

v0.0.1·Updated 2026-03-30

Bind chat messages to game events. When an event fires, the bound message will be sent to chat.

About this mod Author’s original text

Outward Chat Commands Configs

Bind chat messages to game events. When an event fires, the bound message will be sent to chat.

Dependencies

This mod requires the following mods to function:

  • Chat Commands Manager - Provides chat command functionality
  • Mods Communicator - Enables communication between mods
  • SideLoader - Required for SL events (optional)

Chat Configs is designed for players who want to automate chat commands without C# programming. Similar to console commands in older games, it lets you store command sequences and execute them automatically when game events occur. Perfect for modders who prefer chat-based configuration over C# development.

Chat Config

Chat Config allows you to bind chat messages to game events. When an event fires, all bound messages will be automatically sent to chat.

Commands

/bind

Binds a chat message to an event. When the event fires, the message will be sent to chat.

Parameters:

  • --mod (required) - Mod namespace (e.g., "MyMod", "SL", "gymmed")
  • --event (required) - Event name (e.g., "OnSceneLoaded", "OnFirstGameReady")
  • --message (required) - Chat message to send when event fires

Usage:

/bind --mod="SL" --event="OnSceneLoaded" --message="/say Hello from scene loaded!"

/bind --mod="gymmed" --event="OnFirstGameReady" --message="/command --param='value'"

/bind --mod="MyMod" --event="OnPlayerLogin" --message="/tell {player} Welcome!"

/unbind

Removes a bound message from an event.

Parameters:

  • --mod (required) - Mod namespace
  • --event (required) - Event name
  • --index (required) - Message index to remove (use /listbinds to see indices)

Usage:

/unbind --mod="SL" --event="OnSceneLoaded" --index=0

/unbind --mod="gymmed" --event="OnFirstGameReady" --index=1

/listbinds

Shows all bound messages, optionally filtered by mod namespace.

Parameters:

  • --mod (optional) - Filter by mod namespace

Usage:

/listbinds

/listbinds --mod="SL"

Practical Examples

This section shows how Chat Configs can automate other mods using /bind + /publish.

Important: When to Use Which Event

| Event | Use Case |

|-------|----------|

| SL.OnSceneLoaded | Testing/debugging only (rules reapplied each scene) |

| gymmed.OnFirstGameReady | Production use - rules applied once per session |

Warning: Never use SL.OnSceneLoaded for Loot Manager or Enemies Balancer rules - they persist and will duplicate on every scene load!

Prerequisites

These examples require:

  • Loot Manager - For loot modifications
  • Enemies Balancer - For enemy stat modifications
  • Mods Communicator Chat Control - For /publish command

Loot Manager Examples

All examples use gymmed.OnFirstGameReady to apply rules once when game starts.

Add Loot to Bandit Faction

Adds Dreamer's Root (4000360) to all Bandit enemies when game starts.

/bind --mod="gymmed" --event="OnFirstGameReady" --message="/publish gymmed.loot_manager_* AddLoot --itemId=4000360 --faction=Bandits"

Parameters: minDropCount, maxDropCount control drop quantity.

Add Loot to Specific Area

Adds loot to all enemies in the Abrassar region.

/bind --mod="gymmed" --event="OnFirstGameReady" --message="/publish gymmed.loot_manager_* AddLoot --itemId=4000360 --area=Abrassar"

Make All Bosses Lootable

Makes all bosses drop a specific item.

/bind --mod="gymmed" --event="OnFirstGameReady" --message="/publish gymmed.loot_manager_* AddLootForUniques --itemId=4300040 --isForBosses=true"

Enemies Balancer Examples

All examples use gymmed.OnFirstGameReady to apply rules once when game starts.

Buff Hyena Health

Doubles Hyena health when game starts.

/bind --mod="gymmed" --event="OnFirstGameReady" --message="/publish gymmed.enemies_balancer_* AddBalanceRuleByEnemyName --enemyName=Hyena --statType=MaxHealth --value=2.0 --modifierType=Scale"

modifierType=Scale multiplies stat (2.0 = 200% = double).

Buff All Bosses

Increases all boss health and health regen when game starts.

/bind --mod="gymmed" --event="OnFirstGameReady" --message="/publish gymmed.enemies_balancer_* ModifyVitalSt

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

GymMed-Chat_Commands_ManagerGymMed-Mods_Communicatorsinai-dev-SideLoaderBepInEx-BepInExPack_Outward

File & checksum

Filename
Chat_Configs-0.0.1.zip
File size
158.4 KiB