BepInExPack Outward
BepInEx pack for Outward.
Screenshots 1 screenshots
About this mod Author’s original text
BepInExPack for Outward
This is BepInEx 5.4.19 pack for Outward. To use this pack, make sure you are on the Mono branch of Outward (unless you're on Epic store). See here for instructions.
- This version also comes with a mono_fix folder for developers which allows for features such as C# Consoles and System.Reflection.Emit to function properly.
BepInEx is a general purpose framework for Unity modding.
BepInEx includes tools and libraries to
load custom code (hereafter plugins*) into the game on launch;
- patch in-game methods, classes and even entire assemblies without touching original game files;
- configure plugins and log game to desired outputs like console or file;
- manage plugin dependencies.
BepInEx is currently one of the most popular modding tools for Unity on GitHub.
This pack's contents
This pack is preconfigured and usable for Outward modding on Windows x64 systems.
Installation (manual)
If you are installing this manually, do the following
- Make sure you are on the Mono branch of Outward (unless you're on Epic store). See here for instructions.
- Extract the archive into a folder. Do not extract into the game folder.
- Move the contents of BepInExPack_Outward folder into your Outward installation folder.
- It should look like Outward\BepInEx, Outward\winhttp.dll and Outward\doorstop_config.ini.
- Launch the game, you should see a file created at Outward\BepInEx\LogOutput.log
Useful links
- BepInEx: writing basic plugin walkthrough
- BepInEx: useful plugins for modding
- BepInEx: patching game methods at runtime
Issues, questions, etc.
You can use the following channels to ask for help
- Outward Modding Discord
- BepInEx Discord -- Only technical support for THIS PACKAGE. No support for plugins.
Changelog
5.4.8
- Initial release with BepInEx 5.4.8
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.