Basic Chat Commands
Provides basic chat commands to outward. Ex.: /follow, /setVisuals, /cfgToXml
About this mod Author’s original text
Outward Basic Chat Commands
Provides basic user chat commands
How to use it
Firstly, install [Chat Commands
Manager](
After that, you can use the commands provided by this mod directly in chat.
Built-in Commands
Follow
Uses Unity’s NavMeshPath to calculate a path and simulates character
movement input to begin following another character. Following is automatically
canceled when the follower starts moving manually.
Usage:
- Type /follow to follow a random nearby character (starting from
the local player).
- Type /follow characterName to follow a specific character.
Max Chat Messages
Changes the amount of messages chat panel can contain.
Usage:
- Type /maxChatMessages to show chat panel messages limit.
- Type /maxChatMessages --amount=90 to set max amount of how many messages chat panel can contain.
Set Character Visuals
Changes how your current character looks.
Usage:
- Type /setVisuals 1 15 11 5 2 To change race = 1, hairStyle = 15, hairColor = 11, headVariation = 5 and gender = 2.
Skills data
Shows skills information.
Usage:
- Type /skills to show currently all available skills in the game.
- Type /skills --type="1" to show specific type. Available: 0 - All, 1 - Active, 2 - Passive, 3 - Cosmetic.
🧩【 Time 】
Set Time
Sets current time.
Usage:
- Type /setTime 15:55 to set game time to 15 hours and 55 minutes.
Set Minutes
Sets current hour minutes.
Usage:
- Type /setMinutes 55 to set game current hour minutes 55 minutes.
🧩【 Enchantments 】
Enchantments Data
Provides information about all enchantments.
Usage:
- Type /enchantments to print all enchantments in detailed way.
- Type /enchantments --short="true" to print all enchantments count.
Enchantments Recipes Data
Provides information about all enchantments recipes.
Usage:
- Type /enchantmentRecipes to print all enchantments recipes in detailed way.
- Type /enchantmentRecipes --short="true" to print all enchantments recipes count.
Enchantments Recipes Items Data
Provides information about all enchantments recipes items.
Usage:
- Type /enchantmentRecipeItems to print all enchantments recipes items in detailed way.
- Type /enchantmentRecipeItems --short="true" to print all enchantments recipes items count.
Broken Enchantments Data
Provides information about all incorrectly added enchantments by modders.
Usage:
- Type /brokenEnchantments to print all incorrectly added enchantments in detailed way.
- Type /brokenEnchantments --short="true" to print all incorrectly added enchantments count.
🧩【 ModsCommunicator 】
Config to Xml
Saves your current configuration as an XML file for the ModsCommunicator mod.
Intended mainly for mod developers. Regular users should only lock the values
they need, as locking everything may lead to unintended gameplay changes.
Usage:
- Type /cfgToXml to store configs to default location:
"BepInEx\config\gymmed.Mods_Communicator\Basic_Chat_Commands\PlayerConfigs.xml".
- Type /cfgToXml --filePath="yourPath" to store configs to your provided path.
How to set up
To manually set up, do the following
- Create the directory: Outward\BepInEx\plugins\OutwardChatCommandsTemplate\.
- Extract the archive into any directory(recommend empty).
- Move the contents of the plugins\ directory from the archive into the BepInEx\plugins\OutwardChatCommandsTemplate\ directory you created.
- It should look like Outward\BepInEx\plugins\OutwardChatCommandsTemplate\OutwardChatCommandsTemplate.dll
Launch the game.
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Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: