AncestralRest

v1.0.0·Updated 2026-07-09

Leave an item in any legacy chest and it transmutes into its legacy version after 24 in-game hours. No heir character required.

About this mod Author’s original text

AncestralRest

Leave an item in any legacy chest, and after 24 in-game hours it transmutes into its legacy version — right there in the chest. No heir character, no reroll. The ancestors do their work while you adventure.

Uses the game's own per-item legacy data, so every legacy pair in Outward Definitive Edition works automatically — base game, DLC, and DE additions alike (110 pairs, full table below).

How it works

  • Travel to any legacy chest and place an eligible item inside (the vanilla chest UI, exactly as normal).
  • Let 24 in-game hours pass — sleep, travel, adventure; the clock is game time and survives saving, quitting, and reloading.
  • Return to the chest (its area must be loaded for the change to occur). The item transmutes into its legacy version, enchantments carried over.

Chained legacies work unattended: a Pearlbird Mask left resting becomes a Black Pearlbird Mask after one rest, then a Jewel Bird Mask after a second — 48 hours total without touching it.

Configuration

BepInEx/config/com.spencer4792.ancestralrest.cfg (created on first launch):

  • HoursRequired — in-game hours per rest (default 24)
  • CheckIntervalSeconds — how often chests are checked (default 2)

Utility keys

  • F11 — diagnostic dump to the BepInEx log: all legacy pairs in your build, visible legacy chests and their contents, and every resting item with elapsed time.
  • Ctrl+F11 — emergency evacuation: pulls every item out of visible legacy chests into your bag using the game's own retrieval call. Handy if a chest ever ends up in a confused state (e.g., from other mods).

Notes

  • Rest progress is tracked per item and stored outside the save, keyed to game time — it survives full quits.
  • The transmutation fires the next time you're in the chest's area after the rest completes. Time spent away still counts.
  • Solo-focused; untested in co-op.
  • The vanilla legacy-heir system is untouched — this mod adds a path, it doesn't replace one.

Complete legacy pair table (Outward DE, April 2026 build)

| Item | Becomes |

|---|---|

| Steel Sabre | Cerulean Saber |

| Fang Sword | Savage Sword |

| Machete | Gold Machete |

| Damascene Sword | Masterpiece Sword |

| Obsidian Sword | Meteoric Sword |

| Militia Sword | Vigilante Sword |

| Fang Axe | Savage Axe |

| Hatchet | Gold Hatchet |

| Damascene Axe | Masterpiece Axe |

| Obsidian Axe | Meteoric Axe |

| Militia Axe | Vigilante Axe |

| Fang Club | Savage Club |

| Obsidian Mace | Meteoric Mace |

| Primitive Club | Gold Club |

| Damascene Mace | Masterpiece Mace |

| Militia Mace | Vigilante Mace |

| Calygrey Mace | Ancient Calygrey Mace |

| Prayer Claymore | Sinner Claymore |

| Fang Greatsword | Savage Greatsword |

| Junk Claymore | Golden Junk Claymore |

| Damascene Claymore | Masterpiece Claymore |

| Obsidian Claymore | Meteoric Claymore |

| Militia Claymore | Vigilante Claymore / Sinner Claymore (two variants exist) |

| Fang Greataxe | Savage Greataxe |

| Felling Greataxe | Gold Greataxe |

| Damascene Greataxe | Masterpiece Greataxe |

| Obsidian Greataxe | Meteoric Greataxe |

| Militia Greataxe | Vigilante Greataxe |

| Fang Greatclub | Savage Greatclub |

| Mining Pick | Gold Mining Pick |

| Obsidian Greatmace | Meteoric Hammer |

| Damascene Hammer | Masterpiece Hammer |

| Militia Hammer | Vigilante Hammer |

| Worn Guisarme | Gold Guisarme |

| Fang Trident | Savage Trident |

| Quarterstaff | Gold Quarterstaff |

| Pitchfork | Gold Pitchfork |

| Troglodyte Trident | Withering Trident |

| Troglodyte Pole Mace | Withering Pole Mace |

| Fishing Harpoon | Gold Harpoon |

| Damascene Spear | Masterpiece Spear |

| Obsidian Spear | Meteoric Spear |

| Militia Spear | Vigilante Spear |

| Cleaver Halberd | Sanguine Cleaver |

| Fang Halberd | Savage Halberd |

| Mushroom Halberd | Spore Halberd |

| Damascene Halberd | Masterpiece Halberd |

| Obsidian Halberd | Meteoric Halberd |

| Militia Halberd | Vigilante Halberd |

| Troglodyte Staff | Crystal Staff |

| Master's Staff | Ivory Master's Staff |

| Calygrey Staff | Ancient C

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_Outward

File & checksum

Filename
AncestralRest-1.0.0.zip
File size
154.9 KiB