AlternateStart
19 Brand New Start Scenarios with an alternative intro Quest, some with unique gameplay changes to spice new playthroughs or join factions immediately
About this mod Author’s original text
Alternate Start
Experience 19 New Start Scenarios with an alternate intro Quest, some with unique gameplay changes to spice new playthroughs or join factions immediately!
HUMONGOUS THANKS TO SINAI & EMO FOR MAKING THIS POSSIBLE <3
OVERVIEW-------------------------------------------------------------
New playthroughs start in heaven, where you can choose your new start.
You can choose between 13 Backstory Scenarios, where your player will be given buffs and debuffs to spice gameplay and have a different short intro quest that lets you join a faction immediately.
If you prefer vanilla, you can choose between 5 Vanilla-like scenarios, with no changes other than start location and skip to faction join.
(In Multiplayer, scenario is defined by host player 1, but other players can still choose their own starting perks)
------ Backstory Scenarios -------
-[Lore-Walker] Immediately become a time mage! But slowly loose mana passively, and casting spells consume stability as well. [REQUIRES TRAINERS OF AURAI MOD]
-[Chosen One] Gain a fourth breakthrough, but reduced defenses and increased learning cost.
-[Conflux Watcher] Passive mana regen, but reduced stamina regen.
-[Harmattan Trader] Reduced buy prices, but get hungry and tired faster.
-[War Veteran] Greatly increased hp, but the lowest your stamina, the lower your impact resistance and movement speed.
-[Enmerkar Hunter] Draw bows a lot faster, but deal less damage and impact with any other weapon.
-[Giant Risen] You are immovable, increasing impact resistance and impact damage, but stamina actions cost more and Dodge is slower.
-[Slums Beggar] Easier to satisfy needs, bonus weather resistance and increased move speed. Reduced Stamina and HP.
-[Slave] Increased pouch size, max stamina and physical damage, but you bleed very easily from taking physical damage.
-[Wolfgang Mercenary] Deal more damage per current stamina point. But have reduced magic resistances.
-[Priest of Elatt] You deal less base damage, but all damage dealt is converted into electric/holy damage.
-[Survivor] Deal bonus damage when below 75%. Gain the Rage buff when bellow 50% hp. Gain bonus attack speed when bellow 25%. But reduces All resistances.
-[Corrupted Soul] Permanently at 90% corruption, but gain base mana and makes you immune to poisons.
-[Claustrophobic] Wearing a helmet quickly drains stamina, however, when not wearing a helmet, greatly reduces stamina costs, mana costs and cooldowns.
------ Vanilla-like Scenarios -------
-[Vanilla-like: Cierzo]: Spawn in an alternate shipwreck in chersonese, ready to join any faction.
-[Vanilla-like: Berg]: Spawn at the edge of the Enmerkar river, ready to join any faction.
-[Vanilla-like: Levant]: Spawn at a pile of bones in the Abrassar desert, ready to join any faction.
-[Vanilla-like: Monsoon]: Spawn at a shipwreck in the hallowed marsh, ready to join any faction.
-[Vanilla-like: Harmattan]: Spawn at a shipwreck in the antique plateau, ready to join any faction.
HUMONGOUS THANKS TO SINAI & EMO FOR MAKING THIS POSSIBLE <3
Thanks to everyone in the modding discord, specially those who provided feedback or ideas <3
------------CHANGELOG-------------- (unlisted releases are just bugfixes)
v1.4.1 - LoreWalker scenario tweaks.
v1.4.0 - LoreWalker scenario.
v1.3.0 - ChosenOne, Trader & Wolfgang rebalance
v1.2.1 - Corrupted bugfix + buffs.
v1.2.0 - Chosen One scenario.
v1.X.X - Bugfixes
v1.0.1 - Launch of AlternateStart with 17 Scenarios.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: