FullAutoFeed
Fully Automated Ranch Feeding--Fully Automated Ranch Feeding
About this mod Machine translation
Fully automatic feeding
🔮 Chinese
✨ Function description
renew:
2025.9.29-1.1.0: Modify the gold coin deduction method, from the original multiple gold coin deductions of 10C each time to a one-time deduction. There are no substantial functional updates this time. If you like the original deduction method, you don’t have to update the Mod.
background
There is already a mod like AutoFeed that can feed cows, sheep, and chickens with one click, but you still forget it when you are busy. If you forget, you will miss the milk production cycle of the cows. Missing the cycle will lead to dystocia of products made from cow and goat milk. Difficulty in the delivery of dairy products will lead to fewer things being sold during holidays. Selling fewer things means making less money. If you make less money, you will lose money. So with this Mod, after installing it, you no longer need tube feeding.
Fully automatic feeding
Fully automatic takeover of your farm feeding:
- ⚙️ Full scene automatic feeding coverage
- When you enter the game, all animals will be fed automatically, and money will be deducted from your account at the price of 10C per animal (buying fodder yourself is also 10C per animal)
- Automatically feed players before going to bed
- Automatically feed animals when placing them
📦 Technical details
- Enter the game and place animals to feed automatically
Implemented through BlockAnimal.OnNetworkSpawn post-patch, the feeding method is called when entering the game.
- Automatic feeding before bedtime
Implemented through the BlockAnimal.OnDayChanged pre-patch, feeding is triggered before detecting whether there is fodder in the slot, ensuring that the animal's growth days are calculated normally and that the animal is still in the automatic feeding state the next day.
- compatibility
This Mod does not intercept or modify any methods and data of the game, and theoretically there will be no other Mods that conflict with the Mod.
🛠️Installation Guide
- Download Lan-FullAutoFeed-1.1.0.zip
- Unzip to the root directory of Old Market Simulator
Full Auto Feed
🔮 English
✨ Features
2025.9.29-1.1.0: Modified the gold deduction method. Changed from multiple deductions of 10C each time to a one-time deduction. This update includes no substantial functional changes. Users who prefer the original deduction method may choose not to update the Mod.
Background
There was already an AutoFeed Mod that allowed one-click feeding for cows, sheep, and chickens. However, players might still forget to feed animals during busy times, leading to missed milking cycles. This shortage of dairy products would reduce holiday sales, directly impacting profits. This Mod solves this problem by fully automating feeding—once installed, you’ll never need to worry about feeding again.
Full Auto Feed
Automatically manage feeding for your entire farm:
- ⚙️
Full-Scenario Automation
- On Game Start: Automatically feed all animals.
- Deducts 10C per animal from your account (matching the manual cost of buying fodder).
- Before Sleeping: Auto-feed triggered when the player goes to bed.
- When Placing Animals: Auto-feed upon placing new animals.
📦 Technical Details
- Auto-Feed on Game Start / Animal Placement
Implemented via postfix patch on BlockAnimal.OnNetworkSpawn, triggering feeding logic when the game loads or animals are placed.
- Auto-Feed Before Sleep
Implemented via prefix patch on BlockAnimal.OnDayChanged, ensuring feeding occurs before checking trough status. This guarantees:
- Animal growth days are calculated correctly.
- Auto-feeding remains active the next day.
- Compatibility
This Mod does NOT intercept or modify any core game methods or data, making it theoretically conflict-free with other Mods.
🛠️ Installation Guide
- Download Lan-FullAutoFeed-1.1.0.zip.
- Extract it to the root directory of Old Market Simulator.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: