KaijuNukem

v1.0.0·Updated 2026-09-07

A 755 m kaiju you can place in the Mission Editor, fly against, and kill. Walks ashore, swipes what it reaches, tracked and targetable like any other unit.

About this mod Author’s original text

KaijuNukem

A kaiju for Nuclear Option — 755 metres of it, placeable in the Mission Editor.

It wades out of the sea, walks at whatever you point it at, and flattens what it reaches.

You fly against it. It is a real networked unit, so it shows on radar, takes a lock, takes

damage anywhere on its body, and dies.

Using it

I'm adding a sample Mission but in case you wanna make your own:

Open the Mission Editor, New Unit → Other Units → Kaiju, and place it. Select it and the

unit info panel gains its own block of parameters:

| Field | What it does |

|---|---|

| Health | Total damage it absorbs |

| Scale | Uniform size. 300 is the ~755 m default |

| Walk Speed / Turn Rate | How fast it advances and how fast it can yaw. Low turn rates read as heavy |

| Swipe Range / Arc / Damage / Cooldown | The arm sweep and what it destroys |

| Target | UniqueName of the unit it marches on. Empty means the nearest settlement |

| $ / 1000 dmg | What a pilot is paid per 1000 damage dealt to it |

| Round Damage x | Multiplier on gun-round damage |

| Blast Damage x | Multiplier on bomb, rocket and missile-warhead damage - added to counter engine's unit size armor protection - so bombs can deal more damage in this lil baby |

For a win condition, add the engine's own Destroy Units objective and point it at the

Kaiju's UniqueName — the mod does not declare victory itself, so the mission author stays in

control of the flow.

Configuration

Global defaults live in BepInEx/config/hendev.kaijunukem.cfg and are editable live with

ConfigurationManager. They set the

starting values for a newly placed Kaiju — once placed, the placement owns its numbers, so

editing the config never reshapes a mission somebody already saved.

Installation

Install with a mod manager ( Mod Manager, r2modman or Gale) and launch the game

through it.

Multiplayer: every player needs the same build. The mod appends a unit definition to the

game's encyclopedia, and that list's order is part of the network format.

Credits

Creature art from the Synty POLYGON Kaiju pack; animation retargeted from Mixamo.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
KaijuNukem-1.0.0.zip
File size
6.6 MiB