ToxinWeaponRebalance

v0.1.1·Updated 2023-06-13

Rebalancing almost all weapons to be used with a projectile conversion mod, should be used with Gazyi.ProjectileVelocity (included in this mod).

About this mod Author’s original text

Toxins Weapon Rebalance

Little passion project i did for fun, rebalancing most guns to make playing with projectiles fun and make gunplay feel fresh without heavily nerfing things.

This Mod is intended to be used with Gazyi.ProjectileVelocity

This mod has been conceptualized and implemented to be used with the Hitscan to Projectile Mod made by Gazyi.

As a consequence: to join a server running this, both mods are required on the client.

See below for a more comprehensive changelist

However most notably almost all weapons are now pinpoint accurate while hipfiring but have received a very significant increase in hipfire recoil, as well as various little tweaks that feed into a big picture change

Many thanks to Gazyi for making the projectile mod and many thanks to MentalEdge because i copied a few select thigs from their weapon rebalance mod

Many thanks to shin/shinpact for helping me playtest and for the valuable feedback he's given me 26 (32 with extended mag)

  • reloads slower (credit: MentalEdge)
  • Volt
  • removed jank viewdrift
  • clip size reduced 33 -> 28 (35 extended mag)
  • reduced firerate slightly
  • increased damage 25 -> 28 / 15 -> 23 / 12 -> 16
  • increased damage range 1000 -> 1200 / 1500 -> 2400 / 3000 -> 3100
  • reloads slower
  • Alternator
  • added a little more vertical recoil
  • with projectile mod its harder to hit on range therefore a slight range damage increase

should compensate for the added difficulty to kill on range but not too much

  • more ADS recoil to dampen the viability of smgs on greater ranges
  • trying to make the volt bridge ARs and SMGs

Assault rifles:

  • General
  • increased hipfire recoil (more than smgs)
  • no hipfire spread
  • slight damage and varying range increase on flatline, rspn301, hemlok (hemlok has a lot more range)
  • Movement speed in ADS is the same as not aiming 100% (except g2, still got buffed to 50% -> 80%)
  • Rspn201 and OG variant
  • decreased ADS recoil
  • Hemlok
  • burst delay decreased
  • decreased ADS recoil
  • headsot multiplier x2
  • Flatline
  • bit of horizontal recoil (inspired by: MentalEdge [but ive done it differently])
  • reduced ADS recoil very slightly
  • added recoil on first shot
  • G2
  • increased ADS recoil
  • gets a bit of spread when rapidly hipfiring
  • ARs should be close but worse than smgs when it comes to hipfire
  • ADS on ARs should be prefferable generally, so i reduced the ADS recoil on all except G2.

Snipers:

  • General
  • reduced spread (spread in air and wallrunning is same as standing)
  • added crosshairs
  • Movement speed in ADS increased 50% -> 80% (except kraber)
  • Double Take
  • FOV increased on ironsights (credit: Max_DoubleTakeIronsightFOVFix)
  • ricochet attachment can bounce 4 times now

Grenadier:

  • General
  • Movement speed in ADS is the same as not aiming 100%
  • Coldwar
  • reduced reload time (credit: MentalEdge)
  • reduced spread
  • slightly increased direct hit damage
  • SMR
  • reduced direct hit damage 70 -> 60
  • increased explosion damage and explosion range
  • replaced rocket trails with kraber trails -> less obstructing while firing
  • reduced spread
  • increased recoil
  • Softball
  • removed spread
  • i felt like the smr explosions were pretty much negligable. this makes it so that wallrunning players can be more easily caught.

explosion range was not hugely increased, still smallest explosion radius of any weapon

takes 4-7 indirect hits to kill a pilot.

LMGs:

  • General
  • no hipfire spread
  • Movement speed in ADS increased 50% -> 80%
  • spitfire
  • reduced mag to 50 (68 with extended mag)
  • reduced damage 33 -> 24 -> 19
  • ADS recoil increase
  • hipfire recoil increase
  • LSTAR
  • range damage increase 18 -> 20
  • range increase 2000 -> 2700
  • devotion
  • slight ADS and hipfire recoil increase
  • range increased 1800 -> 2400 / 2200 -> 3200
  • slightly more damage 25 -> 28 / 20 -> 23 / 15 -> 16
  • lstar is now very powerful at range
  • spitfire damage decreased to be more in line with ARs as there is

Install & use Install: Northstar client mod

  1. Install the Northstar client first (the open-source community client for Titanfall 2; its release page provides an installer). It loads the mods.
  2. Unzip the archive from playbuff and put its contents into the Northstar/mods/ folder inside your Titanfall2 directory.
  3. Start the game through NorthstarLauncher.exe — the console lists the mods it loaded.

Northstar is for private servers and custom content; do not use it to connect to official servers.

File & checksum

Filename
ToxinWeaponRebalance-0.1.1.zip
File size
308.5 KiB