MoreSkinsMinus

v0.1.2·Updated 2023-02-22

This is an update to old Moreskins from nstr discord, adds x new skins and a 'framework' for unused skin indexes, more info on TS page README.md

Screenshots 8 screenshots

About this mod Author’s original text

_MoreSkins -_

Version v0.1.2

Changelog:

  • Changed naming for some of the skins focused heavily on warpaint restoration
  • fixed 04 skin index for R-201 Carbine
  • this version of moreskins- will be a part of titanframework in the future

📲Contact info:

Discord id: Creamy#5877

NS Discord Server:

For Crashes - Please refer #modding_chat and @ me, before creating a ticket for the support team

For Skins - Please refer to #skin_chat and make sure to @ me

ℹ️Info

This is a slight modification of MoreSkins mod by feIix#4397 🔗[[Link to message containing original.zip]]( "Discord Link") which adds even more unreleased skins and attempts to create a framework for remaining unused texture families to add 'support' for multiple custom skins per weapon.

Gallery with images is at the bottom.

Installation

Install via thundersore/VTOL is preffered, but if you are installing this mod manually follow standard instal procedure.

⚠️WARNING⚠️

Make sure to remove any moreskins warpaints before updating to this version to avoid locking yourself out of northstar, If any issues arise my contact info is above

If future updates reqiure persistence cleanup, I'll notify you through changelog

🎴 _Resources for skin creators_

With moreskins- you can use more skin slots for recolours etc. all weapons have between 6-8 available positions with exception to wingman elite/p2016/RE-45/Charge Rifle/MGL which can only use 1 warpaint slot due to persistence issues.

First, we need to convert our png/jpeg etc. images into.dds. I strongly suggest using paint for everything as a beginner, but If you'd like a better compression quality for BC1_UNORM_SRGB use texconv.

Tools:

  • RePak;
  • Paint.Net
  • texconv (optional)

Texture maps support:

  • _col/_spc/_cav/_ao/_ilm - BC1-7 srgb compression + R8G8B8A etc.
  • _gls/_opa/_msk - BC4U only
  • _nml - BC5U only

_col/_spc etc. maps can use a wide variety of compression techniques that vary in quality and size, the smallest of which is the BC1 srgb (2mb+), and best quality to size is BC7 (4mb+) If you are using paint it is recomended to use BC7 for colour maps if majority of the texture is below.5 gamma. If instead you plan on using texconv for BC1_UNORM_SRGB then use theese commands in cmd.

  • texconv -f BC1_UNORM_srgb -srgb -dx10 -nologo -tonemap -bc d -y example.png for texture with mipmaps
  • texconv -f BC1_UNORM_srgb -srgb -m 1 -dx10 -nologo -tonemap -bc d -y example.png for texture w/o mipmaps

Make sure that your cmd directory is the same as where your texconv.exe is located.

Once your textures are ready to get converted you'll need to create a map file (example.json) in which we'll create a material that'll replace the preexisting textures. _This is the safest way when dealing with unrealesed skins._

Example map.json which replaced fade warpaint with mw19 gold w/o mipmaps:

{

"name": "r101_sfp_prime_06",

"assetsDir": "../assets",

"outputDir": "../rpaks",

"version": 7,

"files":[

{

"$type":"txtr",

"path":"texture\\models\\Weapons_R2\\r101_sfp\\r101_sfp_prime_06_col",

"saveDebugName": true,

"disableStreaming": true

},

{

"$type":"txtr",

"path":"texture\\models\\Weapons_R2\\r101_sfp\\r101_sfp_prime_06_gls",

"saveDebugName": true,

"disableStreaming": true

},

{

"$type":"txtr",

"path":"texture\\models\\Weapons_R2\\r101_sfp\\r101_sfp_prime_06_nml",

"saveDebugName": true,

"disableStreaming": true

},

{

"$type":"txtr",

"path":"texture\\models\\Weapons_R2\\r101_sfp\\r101_sfp_prime_06_spc",

"saveDebugName": true,

"disableStreaming": true

},

{

"$type":"matl",

"visibilityflags": "opaque",

"faceflags": 6,

"version":12,

"path":"models/Weapons_R2/r101_sfp/r101_sfp_prime_06",

"type": "skn",

"subtype":"viewmodel",

"surface": "default",

"width": 2048,

"height": 2048,

"visibilityflags": "opaque",

"materialrefs": [ "code_private/depth_shadow", "code_private/depth_prepass", "code_private/depth_vsm" ],

"faceflags": 6,

Install & use Install: Northstar client mod

  1. Install the Northstar client first (the open-source community client for Titanfall 2; its release page provides an installer). It loads the mods.
  2. Unzip the archive from playbuff and put its contents into the Northstar/mods/ folder inside your Titanfall2 directory.
  3. Start the game through NorthstarLauncher.exe — the console lists the mods it loaded.

Northstar is for private servers and custom content; do not use it to connect to official servers.

Dependencies

Install these first, or the mod will not work:

northstar-Northstar

File & checksum

Filename
MoreSkinsMinus-0.1.2.zip
File size
77.1 KiB
SHA-256
51cc1d83ff627e94c48a2279818ef204d41d5c9dd2ef87145c06f6e38e8c9986
Stored at
2026-10-06 19:12