MentalreBalance

v1.3.2·Updated 2023-04-23

Pilot weapons rebalance, modifies primary pilot weapons, anti-titan weapons, sidearms, ordnance, tacticals, and health regen.

About this mod Author’s original text

MENTAL PilotreBalance

This is my humble attempt at creating a different, balanced, titanfall 2 meta. The goal has been to make each gun worth using without noticably increasing the quick and intense TTK of titanfall, instead giving each gun strenghts and weaknesses making none a jack of all trades. Making any one gun more equally effective when wielded with skill and situational awareness, and fun, always. Changes are extensive, and the mod can be used server side only. Though there are some small "glitches", none of it is game-breaking, or even very noticable. Feedback is extremely welcome, as I can't possible ever test my changes in truly all possible situations, nor be equally skilled with every gun.

If you'd like to avoid the client-side glitches, simply install the mod client-side, as well.

The server side only issues are caused by client/server conflicts with guns that have modified clip size (client can try to reload even when server considers gun full).

If you'd like to contribute your complaints, suggestions or praises you can join my discord at!changes command

The mod also includes a script that will allow players to use the!changes chat command to access the changelog for any gun, as well as get summaries of changes to their current loadout or a category (such as "assault rifles"). This requires FSU to work.

Get FSU here: Fifty's Server Utilities

You CAN now run the rebalance without FSU. You will not be able to use the!changes command, but contextual gun change info can still be enabled in mod.json.

Thank you

These peeps have contributed a ton to the rebalance by play testing, discussing, suggesting, and sometimes complaining about, changes. It would not have turned out as good as it is without them.

  • Mauer-Läufer#4236
  • Illuin
  • Sain't
  • TiclanRaider (Plazma52)

Changelog

1.3.2

  • General attempt at making the rebalance less annoying to play
  • G2 changes
  • Spitfire changes
  • Wingman changes
  • Hemlok changes
  • Satchel changes
  • L-Star changes

previous versions at the bottom

Full Changelist

General

Silencers

  • Damage penalty removed

Health regen

  • Start delay 5s > 3.8s (buff)
  • Start delay when using fast regen 2.5s > 2.9s
  • Regen is 15% slower

Tactical

A-Wall

  • Deployment time reduced 15s > 3.5s
  • Wall health reduced 1000 > 600
  • Cooldown reduced 30s > 20s (buff)

Phase

  • Cooldown increased 20s > 24s
  • Phase duration increased 2s > 4s (buff)
  • Phase can be ended up to 2.5s early (buff)
  • Early cancel can shorten cooldown by up to 6 seconds.

Holopilot

  • Provides cloak for 1.8 seconds on decoy creation (buff)
  • Decoy copies owner health bar appearance (buff)
  • Decoy health increased 50 > 65 (buff)
  • Cooldown increased, 20 seconds per charge
  • Second charge cannot be used before cloak expires

Stim

  • Heals 25hp on activation (buff)
  • Regen while stimming is 20% slower

Ordnance

Frag Grenade

  • Unchanged

Arc Grenade

  • Activates quicker 0.75s > 0.2s (buff)
  • Damage reduced 40 > 20
  • Splash radius changed 75 > 150 / 350 > 350

Gravity Star

  • Unchanged

Fire Star

  • Unchanged

Electric Smoke

  • Damage increased 150 > 170 (buff)
  • Effective radius increased 50 > 100 / 210 > 230 (buff)

Satchel

  • Larger splash radius 120 > 200 / 250 > 250 (buff)
  • Titan damage decreased 2200 > 1250

Sidearms

All

-Silencer damage penalty removed

P2016

  • Fire rate increased 8 > 9 (buff)

R45

  • Damage reduced 20 > 18 / 13 > 10
  • Damage falloff increased 750 > 500 / 1000 > 660

Wingman B3

  • Increased fire rate 2.6 > 2.9 (buff)
  • Increased spread decay (buff)

Assault Rifles

R101/R102

  • Damage changed 25 > 22 / 17 > 18
  • Falloff changed 1500 > 750 / 2000 > 1800
  • Inaccuracy fade increased 5 > 7 (buff)

Hemlok

  • Clip size reduced 24 > 18 / 30 > 24
  • Damage increased 3 hit > 3 hit / 33 > 30 / 15 > 25 (buff)
  • Burst delay reduced 0.25s > 0.18s (buff)
  • Headshot multiplier increased 1.5 > 2.5 (buff)
  • Spread decay increased 4 > 5 (buff)

Install & use Install: Northstar client mod

  1. Install the Northstar client first (the open-source community client for Titanfall 2; its release page provides an installer). It loads the mods.
  2. Unzip the archive from playbuff and put its contents into the Northstar/mods/ folder inside your Titanfall2 directory.
  3. Start the game through NorthstarLauncher.exe — the console lists the mods it loaded.

Northstar is for private servers and custom content; do not use it to connect to official servers.

Dependencies

Install these first, or the mod will not work:

Fifty-Server_Utilities

File & checksum

Filename
MentalreBalance-1.3.2.zip
File size
113.0 KiB