ClientEXSoundPack
Add Pilot OS sys.Dynamic music.Holiday wishes etc voice and music On Client
About this mod Machine translation
Welcome to choose Pilot Voice/Dynamic Music Expansion Pack! Please be sure to read the following content carefully.
- This module is developed based on LavaLump.StyleMeter and has built-in clientkillcallback and modified Fdcallback. If you install ClientKillCallback, it may cause module conflicts. FDcallback has been modified to solve this problem
- How to install this module correctly:
- Unzip the downloaded zip. There are Polaris version and official version (vanilla) under the mods folder in the unzipped folder.
- Please be sure to install the corresponding version of the module, otherwise the function will not be registered.
- Please check the CHANGELOG page for detailed mod update content
- Contents included in the module:
- The module mainly contains three parts: Pilot's extended voice (Pilot OS), dynamic music, and special voice
- The expanded voice of the Pilot includes: when the player is injured, the player recovers full health, the Pilot suffers a large amount of damage from designated weapons when driving the Titan, the Pilot kills the enemy with the designated weapon, etc...
- Dynamic music in Skirmish (tdm), War of Attrition (aitdm), Clash of the Titans (ttdm), Pilot vs. Pilot (ps), runs the corresponding music playback based on the current score, and has a musical transition.
- Special voices mainly include: electronic calendar blessing (CN-only), idle voice in the lobby, idle voice in battle, and player's battery-related operations.
- This module provides voice broadcasts on various contents such as the use of props in the Frontier (FD), the remaining number of designated props, the number of remaining Mortar Titans, etc.
- By default, the module uses Honkai Impact 3's Xi'er (CN-voice) to expand voice and special voice users for Pilot. The default dynamic music refers to the dynamic music system of Red Alert 3.
- There are corresponding adjustments to relevant key parameters in modsetting. You can set it appropriately. If you can't read Chinese (CN), you can watch the last constant introduction part of the third part of this description, which is all about modsetting.
- How to use the module framework (if you are not here for modding, you can ignore this part)
The module contains two parts: dynamic music and Pilot voice expansion
- You can find the corresponding audio ID in the StyleMeterMain.nut file header under the LavaLump.StyleMeter\mod\scripts\vscripts folder and directly perform normal audio modding according to the specified ID.
Currently, some audio source IDs may cause problems in performance. Please wait for updates and adjustments.
- Let’s first introduce the dynamic music part:
- Dynamic music only supports Skirmish (tdm), War of Attrition (aitdm), Clash of the Titans (ttdm), Pilot vs. Pilot (ps)
- The operation logic of dynamic music is as follows: Countdown to entry -> Entry stage -> Judgment stage -> Dynamic music operation stage
- The countdown to entry phase is the countdown phase when players are on the boat or standing still waiting for the game to start.
The player's music during the countdown to entry will be forcibly replaced with the music of the current expansion pack
- The entrance stage is from when the player ends the countdown and before the player kills the enemy/is killed by the enemy/commits suicide. The entrance music is played in this stage.
- The judgment stage is the stage after the player kills the enemy/is killed by the enemy/commits suicide and before reaching the score set in the dynamic music running stage.
- The dynamic music running stage is the dynamic music judgment that starts after reaching the set score.
The current dynamic music execution phase may overlap with the music of the player's evacuation/victory phase. I haven't made any changes to this yet, so please be patient.
- After the dynamic music running phase starts, the corresponding stalemate music, advantageous music, disadvantageous music, and intermittent music will be played according to the score …
Install & use Install: Northstar client mod
- Install the Northstar client first (the open-source community client for Titanfall 2; its release page provides an installer). It loads the mods.
- Unzip the archive from playbuff and put its contents into the Northstar/mods/ folder inside your Titanfall2 directory.
- Start the game through NorthstarLauncher.exe — the console lists the mods it loaded.
Northstar is for private servers and custom content; do not use it to connect to official servers.
Install these first, or the mod will not work: