Modeling export and import tools (customized spacecraft)
Ships can be imported and exported,
Screenshots 8 screenshots
About this mod Machine translation
Ships can be imported and exported,
Introduction Overview
No Man's Sky Model Import and Export Tool (NMS Model IO Tool) is a practical tool software created for players of "No Man's Sky". It can quickly export or import players' creative assets such as spaceships and modules, bases/cargo ship bases, pets, etc. from archives, helping players easily share and reuse their works in different archives or between different players.
With this tool you can:
Save your favorite spaceship as a separate file and share it with other players;
Export your base/cargo ship base and spaceship design and let friends import it with one click;
Share/import pet data to reproduce your favorite partner;
Migrate and reuse your assets across multiple archives.
NMS Model IO Tool is a utility software designed for No Man’s Sky players. It allows you to quickly export and import ships and ship modules, bases / freighter bases, and pets from your save files, making it easy to share your creations with other players or reuse them across different saves.
With this tool, you can:
Save your favourite ships as standalone files and share them with others
Export your base or freighter base and ship design and let friends import it in one click
Share or import pet data to recreate your companions
Transfer assets between multiple saves with ease
🔧 Supported File Formats Supported File Formats.nmsship
→ Tool’s original spacecraft complete package format *.sh0
→ Ship import and export files from NMS Save Editor.pet
→ Pet import-export files from NMS Save Editor.tech
→ Ship module file.json from NMS Ship IO Tool
→ Universal JSON file format
The *.nmsship file is actually a zip package, containing the Objects data (objects.json), Ship Ownership data (so,json) and Customized Characteristic Data (ccd.json) in the Persistent Player Base, which respectively record the modeling of the base/cargo ship base/custom ship, all data of the ship, and the spliced data of the spliced ship. This package supports all classes of ships (including custom ships) and uses this format by default. If you only need Objects data or only Ship Ownership data, check "Export only Objects content" or "Do not export assembly" at the bottom of the page to export only the relevant json files. .nmsship
→ Original ship package format designed for this tool *.sh0
→ Ship import/export files from NMS Save Editor.pet
→ Pet import/export files from NMS Save Editor.tech
→ Ship module pack file from NMS Ship IO Tool.json
→ Generic JSON file format
- The.nmsship file is in fact a ZIP archive containing the following: data from the Persistent Player Base: Objects data (objects.json), Ship Ownership data (so.json), and Customised Characteristic Data (ccd.json). These data respectively document the modelling for Bases/Freighters Bases/Corvettes, all ship data, and the assembly components for customized ships. This package supports all types of ships (including Corvettes) and is the default format. Should you require only the Objects data or only the Ship Ownership data, tick the boxes labelled ‘Export Objects Only’ or ‘Export Ship Ownership Only’ at the bottom of the page to export only the relevant JSON files.
✨ Key Features
🚀 Multiple types of support: full coverage of spaceships, bases/cargo ship bases, and pets
💾 Quick export/import: one-click operation of archived assets, convenient and efficient
🤝 Sharing-friendly: Exported files can be directly shared with other players.
📂 Format compatibility: File formats compatible with common editors (such as NMS Save Editor)
🚀 Multi-asset support: Ships, bases/freighter bases, and pets
💾 Fast export/import: One-click handling of save game assets
🤝 Share-ready: Exported files can be easily shared with other players
📂 Format compatibility: Works with common formats from NMS Save Editor
⚠️ Instructions for use Notes
This tool will not modify game values (such as the number of resources, attribute values), but only handles modeling and archiving asset …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.