Nivalis Better Time
Set the clock speed, wait with keyboard or controller, and keep businesses running while time passes. Includes metro estimates and NPC recovery after waiting.
Screenshots 1 screenshots
About this mod Author’s original text
Nivalis Better Time
I made Better Time because I wanted more time to explore Nivalis and run my business without the day disappearing around me. It lets you set the clock speed and wait for a chosen duration, with keyboard and controller controls built into the game.
Version 2.0.16 — official Update #3, Steam build 25738165.
Install LUZ Civic Terminal (recommended). It can download and install the recommended BepInEx build, import mod ZIPs, manage profiles, check declared dependencies and apply your selected mods. Manual installation remains available.
Features
- Clock speeds from 0.0 to 2.0, rounded to one decimal place. 1.0 is normal, 0.5 is half speed, and 0.0 freezes the natural clock.
- A Wait menu with duration entry, quarter-hour adjustment buttons, an arrival-time display and progress feedback.
- Rebindable WAIT controls: T and LT/L2 by default. Change them in Settings > Controls.
- Native business simulation, customer needs, stock consumption and hourly staff pay during waits.
- Curfew-aware waiting: stops at 02:00; use a bed through the 02:00–08:00 curfew.
- NPC task, seating, prop and placement recovery after a wait.
- Metro predictions adjusted for the selected clock speed and a corrected shared phone-call cooldown.
- Targeted playback repairs for five sustained NPC animations with missing loop flags.
- Settings > Mods integration with Unofficial Patch, with a standalone Gameplay clock slider when the patch is absent.
Customer timing and money
Hunger, schedules and repeat-visit cooldowns already use the game clock. Better Time keeps those native rules and avoids slowing them a second time. The customer-arrival option stops new restaurant visits at a frozen clock, except while explicitly waiting. It does not learn a sales target from your previous day, cap income or guarantee identical sales at every speed. Walking, service actions and animations keep their normal pace.
Staff wages remain hourly in game time. Ingredients are consumed normally. The wait summary shows cash in, cash out and net cash; it is not profit, because ingredients used from existing stock were paid for earlier.
Using Wait
Press T or LT/L2 during normal gameplay. Finish conversations and put down carried objects first. Enter a duration or use the minus/plus buttons, then select WAIT. Escape or the controller cancel button requests cancellation; time already passed and completed transactions are retained.
At a frozen clock, explicit waiting uses normal-speed simulation. Very slow clock settings can require more catch-up work. The shared phone-call cooldown no longer stretches with slow time, but separate scripted quest delays still follow their authored rules.
Known limitations
Crowded or obstructed locations can still leave some NPCs without a clear position after waiting. Their positions are retained and reported in the log. Placement and animation recovery do not resolve every authored seating or navigation problem.
Compatibility
Works independently or alongside Unofficial Patch and Tracked Quests HUD. Remove the old Half, Quarter or Eighth Speed DLL variants before installing. Other mods that replace the clock or business simulation may conflict.
Input compatibility
WAIT uses the game's input system for keyboard layouts and supported mouse/controller buttons. Physical ABNT, QWERTY and custom-device combinations have not all been tested. If WAIT is missing, include the full BepInEx/LogOutput.log so the earlier input-registration error can be checked. The animation-loop repairs also still need in-game visual verification.
Earlier Update #3 verification
Built against Steam build 25726588. Tested on an existing Central Canyon save: 15-minute and 60-minute waits, repeated waiting, cancellation, and return to gameplay completed without handoff errors. Automated regression and game-metadata checks also passed. Physical controller layouts, every NPC animation and other save locations remain unverified.
Current hotfix verification
Version
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: