VoidbringerJiequan

v1.1.1·Updated 2026-01-06

Vastly more difficult rework of Jiequan's fight. Heavily inspired from Promised Eigong's design philosophy. Features a unique challenge mode. Hall of Fame with first-time clears, hitless clears and Li

About this mod Author’s original text

Jiequan, the Bringer of Void

A vastly more difficult rework of Jiequan's fight. Includes a third phase, custom attack weights, new fakeout moves, new conditions, aggressive speed-ups that require the player to stay locked in and a unique challenge mode.

With a heavy hint of Promised Eigong design philosophy but taken a few notches further with difficulty and meta jade setup variety, Void Jiequan shall be my real debut Nine Sols mod. Lvl 0 beatability has not been kept in mind when designing the boss.

Hall Of Fame

First 10 Public Clears

  • Classyy -
  • imsoblind -
  • Valyria -
  • Adorn -
  • damned_destiny -
  • Grinnhildr -
  • The One Who Games -
  • More to come...

First 10 Public NOHIT Clears

  • Classyy -
  • imsoblind -
  • Valyria -
  • More to come...

First 10 Public Lights Out (TL or NTL) Clears

  • Valyria - - No Tracking Light
  • More to come...

Current changes and new additions (v1.1.0)

Universal changes

  • Damage received from most of Jiequan's attacks is increased by 50%
  • Crimson Smash is now an instant kill on hit (though Revival Jade can prevent that)
  • Crimson Smash now has a 30% chance to be interrupted and followed up with an instant Horizontal Thrust instead.
  • Similarly, with the same 30% chance, Daggers can also fake out, into one of two equally likely attacks: Teleport, Crimson Thrust
  • Crimson Thrust can now, with a 30% chance, fake out into Teleport (This, with the above change, can result in consecutive fakeouts)
  • Jiequan can no longer be staggered by most means. This causes a few interactions to now happen:
  • Breaking the shield no longer stuns Jiequan and no longer interrupts his healing
  • Cloud Piercer and 5 Qi Full Control detonations no longer briefly stun him
  • The following attacks have been sped up as follows:
  • Double Slash is 70% faster
  • Daggers is 70% faster (Projectile speed unchanged)
  • Diagonal Thrust is 80% faster
  • Plunge is 70% faster
  • Crimson Smash is 70% faster
  • Stab is 70% faster
  • Grenades is 70% faster (Again, projectile speed unchanged)
  • Shield is 100% faster
  • Teleport is 200% faster
  • Horizontal Thrust is 80% faster
  • Crimson Thrust is 70% faster
  • A brand new third phase has been added with custom attack weights

Phase 1 changes

  • Health increased to 7500 (Previously: 5400)
  • Teleport can now be performed
  • Double Slash can be now followed up with: Crimson Thrust, Crimson Smash, Teleport and itself
  • Stab can now be followed up with: Double Slash, Teleport and Plunge
  • Plunge will always be followed up by this sequence: Diagonal Thrust, Horizontal Thrust and Grenades
  • Grenades can now be followed up with: Daggers, Shield and itself
  • Daggers can now be followed up with: Stab, Grenades and itself
  • Teleport can now be followed up with: Stab, Double Slash and itself
  • Crimson Thrust can now be followed up with: Plunge and Daggers
  • Crimson Smash and Shield act as "finisher" attacks. Jiequan will follow up with a default "starter" attack after performing either one: Stab, Double Slash, Diagonal Thrust, (not extensively tested) Plunge
  • Only the starter attacks change between phases. Crimson Smash and Shield are always considered finisher attacks, and the stagger state also counts as one.

Phase 2 changes

  • Health increased to 8000 (Previously: 4320)
  • Same attack followups and starter attacks as vanilla Jiequan, except for the new fakeout attacks mentioned in the universal changes section

Phase 3 features

  • Boss has 8500 health
  • Uses phase 2's starter attack list
  • Shield can now be performed again
  • Double Slash can now be followed up with: Crimson Thrust, Diagonal Thrust, Horiz

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackninesolsmodding-NineSolsAPI

File & checksum

Filename
VoidbringerJiequan-1.1.1.zip
File size
32.3 KiB