TeleportFromAnywhere
A Nine Sols mod that allows the player to use the Teleport menu from anywhere in the game, not just the Pavilion root node.
About this mod Author’s original text
Nine Sols Teleport From Anywhere
Simply open the menu as usual, and the "Teleport" section will be available in the top left as if you were at the Pavilion root node.
In addition:
- The Teleport menu will let you teleport directly to your "current node", instead of assuming you must already be sitting at it.
- The Root Node menu will always show the [Pavilion]/[Last Node] button, even when the vanilla game normally hides this button (e.g. during the Prison sequence and just after Lady E).
- The Root Node menu will show the [Teleport] button on all nodes, not just the Pavilion node.
This also fixes or works around a handful of bugs caused by the vanilla game assuming you couldn't teleport away:
- Normally most boss arenas have a door that closes after you fight them, and opens after you retrieve the Seal from their vital sanctum. TFA forces that door to stay open in case you teleport out.
- Lady E's soulscape will no longer take away your Mystic Nymph, so that teleporting out of her soulscape won't leave you nymph-less.
- The "escort nymph" late in Lady E's soulscape will be reset to its initial checkpoint if you teleport out after doing one or more nymph escort segments.
- If you teleport out of Empyrean District Living Area's opera theater while the opera hologram is playing, the theater will be put back in its initial state so you can re-enter it.
I created this mod because my Archipelago Randomizer needs this functionality, and (unlike many parts of a randomizer) it makes sense as a separate quality-of-life mod for veteran players.
Doesn't DebugMod already have a teleport feature?
The teleport feature in jakobhellermann's DebugMod is aimed at developers, and works well for them, while TFA is better suited for regular players. For example:
- DebugMod expects you to read its README to realize it even has a teleport feature, much less how to use it. TFA exposes the same menu and interface for teleportation that the vanilla game expects players to discover and use during normal gameplay.
- DebugMod lets you teleport to anywhere, including places you can't normally reach that potentially break the game. TFA only lets you teleport to root nodes you've unlocked before, just like the vanilla game.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: