NKVDebugMod
Another debug mod
Screenshots 3 screenshots
About this mod Author’s original text
Another debug mod
Features:
Monster inspector
The Monster inspector allows you to select a monster to get some relevant information and change its states.
There's also a button to immediately inspect the monster in Unity Explorer. It doesn't automatically activate the UE overlay
Time controller
The Time Controller allows you to pause or scale game time, as well as selectively advance it either by frames or by a fixed amount of time
Save manager - DISABLE STEAM AUTOCLOUD
The Save Manager allow you to save the game separately from the main 4 save slots if you need more.
To import saves from other source (a friend wants to share), navigate to the game saves location - for steam windows usually it is C:\Users\your user instead of this\AppData\LocalLow\RedCandleGames\NineSols\NKVDebug_saves\, create a new folder here with a name you like and place the save file here (named flags.sav)
To report bugs or contact me go to the modding discord server: (the invitation on the wiki page) or DM me: literature__
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: