NineSolsAPI
Modding API for Nine Sols
About this mod Author’s original text
Nine Sols Modding API
A library mod containing utilities like
- utilities for working with unity objects, including integration with the red candle games lifecycle methods
- Toast messages using ToastManager.Toast("message")
- a KeybindManager for quick and easy keybindings
- various utilities for working with JSON and embedding files in the assembly
- Runtime Preloading of objects: When you want to reference an object from another scene, you can load the scene at startup, clone your object and unload the scene again.
- (in the future) mod configuration in the title screen
It also skips the starting animation and disable steam achievements while the mod is loaded.
- disabling achievements can be configured using the BepInEx configuration manager
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack