NineSolsAPI

v1.3.1·Updated 2026-04-30

Modding API for Nine Sols

About this mod Author’s original text

Nine Sols Modding API

A library mod containing utilities like

  • utilities for working with unity objects, including integration with the red candle games lifecycle methods
  • Toast messages using ToastManager.Toast("message")
  • a KeybindManager for quick and easy keybindings
  • various utilities for working with JSON and embedding files in the assembly
  • Runtime Preloading of objects: When you want to reference an object from another scene, you can load the scene at startup, clone your object and unload the scene again.
  • (in the future) mod configuration in the title screen

It also skips the starting animation and disable steam achievements while the mod is loaded.

  • disabling achievements can be configured using the BepInEx configuration manager

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
NineSolsAPI-1.3.1.zip
File size
40.6 KiB
SHA-256
5692289041edee1bf2fc60a45fda2c257e83c98a5e08f37b30502ee501c24ad9
Stored at
2026-10-06 19:09