MuteSound
Mute/Replace Specify Sound
About this mod Author’s original text
MuteSound
Feature
- Mute or replace certain sound names in the game.
- For example, you can mute the "CharSFX_Lotus_Revive" sound and leave the "IntSFX_LotusClose" sound intact. This allows you to mute specific sounds while keeping others.
Tutorial: Mod Installation and Sound Configuration
- Install Mod
- After installing the mod, start the game.
- The mod will generate two files in the BepInEx\config directory:
- muteSoundNames.json
- replaceSoundNames.json
- muteSoundNames.json
The muteSoundNames.json file contains a list of sound names to be muted. Here's an example of how the file should look:
Player_SFX_Dash is dash
Player_SFX_ReflectMove is parry sound
use Toast Sound Name to get sound name
[
"Player_SFX_Dash",
"Player_SFX_ReflectMove"
]
- replaceSoundNames.json support mp3 wav
The replaceSoundNames.json
{
"Player_SFX_Dash": "E:\\Download\\sound1.mp3",
"Player_SFX_ReflectMove": "E:\\Download\\sound2.mp3"
}
or you can put file in BepInEx\config
{
"Player_SFX_Dash": "sound1.mp3",
"Player_SFX_ReflectMove": "sound2.mp3"
}
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: