CustomSols
Custom Sprite
Screenshots 8 screenshots
About this mod Author’s original text
Nine Sols Custom Sols
Custom Sprite
- Player
- Parry
- Arrow
- Sword
- Foo
- HitSpark
- UI
- TalismanBall
- Air Dash
- Dash
- Menu Logo
- YingZhao
- Other If you know SpriteName Put into any folder
- Dialogue Atlas
- Jade
Showcase
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Open Custom Sols Folder
- F1 have a checkbox can open folder
Create Your Skin
- Copy Paste Default Folder and Rename Folder into correspond Folder put edited image
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How to Custom Sprite
- Change Image
- Put changed image to correspond Folder
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- Ctrl + H Reload
How to Custom Player Sprite
- F1 Toast you want Sprite Name
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- Download Origin Sprite Sprite include Player Sprite
- Put Changed Player Sprite into Player Folder
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- Ctrl + H Reload
How to replace Player All Sprite
- put your image into folder PlayerSpriteAllUseThis
- and name 1 2 3 4 5....
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Dialogue Atlas
- Atlas Folder
- Toast Dialogue will toast Portrait_{name}
- Portrait_Yee
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SkinConfig.json Color
if you don't want change color use "NormalHpColor": "#"
"NormalHpColor": "#FF926EFF" Hex is RGBA Red 255, Green 146, Blue 110, Alpha 255
{
"Colors": {
"NormalHpColor": "#",
"InternalHpColor": "#",
"ExpRingOuterColor": "#",
"ExpRingInnerColor": "#",
"RageBarColor": "#",
"RageBarFrameColor": "#",
"ArrowLineBColor": "#",
"ArrowGlowColor": "#",
"ChiBallLeftLineColor": "#",
"ButterflyRightLineColor": "#",
"CoreCColor": "#",
"CoreDColor": "#",
"DashColor": "#",
"PerfectParryColor": "#",
"ImperfectParryColor": "#",
"SwordCharingCirlceColor": "#",
"SwordCharingAbsorbColor": "#",
"SwordCharingGlowColor": "#",
"ParticlesFooColor": "#",
"FooLightColor": "#",
"DrawFooBallColor1": "#",
"DrawFooBallColor2": "#",
"DrawFooBallColor3": "#",
"DrawFooBallColor4": "#",
"DrawFooBallColor5": "#",
"DrawFooLightColor": "#",
"DrawFooBottomLightColor": "#",
"HitSparkColor": "#",
"HealPColor": "#",
"HealGlowColor": "#",
"HealParticleColor": "#",
"HealLightMask1Color": "#",
"HealLightMask2Color": "#",
"HurtColor": "#",
"FooPColor": "#",
"FooGlowColor": "#",
"FooAttachedParticleColor": "#",
"FooFullControlKaboomCircleColor": "#",
"FooFullControlCircle1Color": "#",
"FooFullControlCircle2Color": "#",
"FooFullControlRiseLineColor": "#"
},
"Parry": {
"UCCharging1Color": "#",
"UCCharging2Color": "#",
"UCSuccess1Color": "#",
"UCSuccess2Color": "#",
"AirParryColor": "#",
"UCParryColor": "#"
},
"Bow": {
"NormalArrowLv1": [-15.0, 0.0, 0.0],
"NormalArrowLv2": [-15.0, 0.0, 0.0],
"NormalArrowLv3": [-15.0, 0.0, 0.0]
}
}
Normal Arrow Light Adjust Position
default is -15.0, 0.0, 0.0
{
"NormalArrowLv1": [-15.0, 0.0, 0.0],
"NormalArrowLv2": [-15.0, 0.0, 0.0],
"NormalArrowLv3": [-15.0, 0.0, 0.0]
}
Arrow not work problem
- reload will work
- cause when you apply skin object haven't created
Mod UnNeed Sprite
- When Mod Update some UnNeed Sprite Sprite Still inside folder
- If you want latest clean folder
- remove BepInEx\config\CustomSols this folder ReInstall will get latest clean folder
Notice
- If you use PlayerSpriteAllUseThis folder your Player will not work only PlayerSpriteAllUseThis work
Origin Sprite Example Skin
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- YingZhao
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If not found want sprite
- use Asset Studio
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- ask in Modding Discord
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Know Issue
- Change skin maybe will crash game
- Cause i don't know how to release memory or other
- seem not effect use skin
- Sometime start game crash maybe memory use too much
- bad code didn't optimized and didn't release memroy
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: