WeeklyTimerFix

v1.0.0·Updated 2026-08-31

Syncs weekly overtime, incursion, amalgamation, and cranius timers onto the same Mycopunk week clock.

About this mod Author’s original text

WeeklyTimerFix

Client-side bugfix that puts Weekly Overtime on the same week timer as Incursion, Amalgamation Hunt, Cranius / Ground Zero, and other ResetWeekly missions — and optionally unifies the overtime seed too.

The problem

Mycopunk has several “weekly” systems that were meant to share one reset, but the code used different epoch anchors:

| System | Vanilla clock |

|--------|----------------|

| Incursion floor rewards | Global.CurrentWeek from MycopunkStartSeconds (Thu 17:00 UTC) |

| Cranius / Ground Zero | same CurrentWeek |

| Missions with ResetWeekly | MycopunkStartSeconds + (CurrentWeek + 1) * 604800 |

| Overtime timer | authored weekData.startTime, then free-run from the last entry |

| Overtime seed (post-table) | Thursday_1975_06_05 grid (Thu 00:00 UTC) |

After the overtime weekData table ran out (or if its phase never matched launch), overtime’s countdown drifted from every other weekly while still looking “weekly.”

What this mod does

  • WeeklyOvertimeAssignment.GetResetDateTime — always returns the next Mycopunk week boundary (Global.MycopunkStartSeconds + (CurrentWeek + 1) * SecondsPerWeek), identical to Mission.GetResetDateTime for ResetWeekly content. Always on.
  • Granular weekly countdowns on mission select buttons — vanilla only showed coarse days; the mod shows exact remaining time (3d 14:22:05, 14:22:05, or 5:03). Always on.
  • Optional unified overtime seed (Use Unified Overtime Seed, default off):
  • Off (default): vanilla GetMissionSeed / weekData — overtime mission roll matches unmodded clients.
  • On: seed from the Mycopunk week boundary (squirrel hash salt 47832154) and clear legacy weekData so content uses the modern CurrentWeek path. Prefer this if you want overtime content phase-locked to the same clock as the timer.

Config

BepInEx/config/sparroh.weeklytimerfix.cfg (live-reloads on save):

| Entry | Default | Meaning |

|-------|---------|---------|

| General → Use Unified Overtime Seed | false | Use Mycopunk-week overtime seed/content instead of vanilla |

Turning unified seed off after it was on in the same session cannot restore cleared weekData without a restart — restart the game if you need full vanilla overtime content again.

Notes

  • Client-side. Timer/display fixes are local. For lobbies, hosts and clients should agree on Use Unified Overtime Seed if that option is enabled (it changes overtime identity vs stock).
  • No UI-lib dependency.

Dependencies

  • Mycopunk
  • BepInEx (Mycopunk pack, e.g. 5.4.2403)

Building

dotnet build --configuration Release

Output:

bin/Release/netstandard2.1/WeeklyTimerFix.dll

License

MIT — see LICENSE.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_Mycopunk

File & checksum

Filename
WeeklyTimerFix-1.0.0.zip
File size
27.4 KiB