StaticFOV

v1.2.1·Updated 2026-08-05

Toggle aim FOV zoom and all additive FOV punches (sprint, melee, dash, etc.) independently.

About this mod Author’s original text

Static FOV

A BepInEx mod for Mycopunk that lets you disable aim FOV zoom and all temporary additive FOV punches independently.

Features

  • Enable Aim FOV: Toggle the FOV zoom that normally happens when aiming. When disabled, aiming no longer zooms the

camera FOV.

  • Enable Additive FOV: Toggle all temporary FOV punches that go through PlayerLook.AddFOV (sprint, melee, air

dash, blink, FOV bursts, and similar). When disabled, those effects no longer alter FOV.

Both options default to disabled (stable FOV). Set either to true in the config if you want vanilla behavior for

that path.

Getting Started

Dependencies

  • Mycopunk (base game)
  • BepInEx - Version 5.4.2403 or compatible (BepInExPack_Mycopunk)

*.NET Standard 2.1

  • HarmonyLib (included via NuGet / BepInEx)

Building/Compiling

  • Clone this repository
  • Open the solution file in Visual Studio, Rider, or your preferred C# IDE
  • Build the project in Release mode to generate the.dll file

Alternatively, use the dotnet CLI:

dotnet build --configuration Release

Installing (Recommended):

  • Download and install Mod Manager / r2modman
  • The mod will be installed to the correct directory automatically

Manual Installation:

  • Place the built StaticFOV.dll in your /BepInEx/plugins/ folder

Executing

The mod loads automatically through BepInEx when the game starts. Check the BepInEx console for a load confirmation

message.

Configuration

Settings are stored at:

/BepInEx/config/sparroh.staticfov.cfg

| Setting | Default | Description |

|---------------------|---------|--------------------------------------------------------------------------|

| Enable Aim FOV | false | Enables FOV zoom when aiming |

| Enable Additive FOV | false | Enables temporary FOV punches (sprint, melee, dash, blink, bursts, etc.) |

Config changes are reloaded when the config file is updated.

Note: Aim zoom does not use AddFOV; it is controlled only by Enable Aim FOV. Additive punches are controlled

only by Enable Additive FOV.

Help

  • Mod not loading? Verify BepInEx is installed correctly and check console logs for errors
  • FOV still changing? Confirm the relevant config option is set to false and that the config file was reloaded.

Rebuild/reinstall so you are on 1.2.1+ (earlier additive blocking could miss inlined AddFOV calls).

Melee still feels punchy? Melee primarily uses camera shake/recoil, not additive FOV. That is separate from

*Enable Additive FOV**.

  • Conflicts? Other camera/FOV mods may override or fight these patches

Authors

  • Sparroh

License

This project is licensed under the MIT License - see the LICENSE file for details

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_Mycopunk

File & checksum

Filename
StaticFOV-1.2.1.zip
File size
25.1 KiB