ShowBoostValues
Shows a preview of boosted upgrade stat values when holding additional details on boostable upgrades.
About this mod Author’s original text
Show Boost Values
A BepInEx client-side mod for Mycopunk that previews boosted upgrade stats before you spend resources.
Problem
Boosting an upgrade shifts each rollable property 18% toward the better end of its range, but the game never shows
what those new values will be until after you boost. Exotic turbocharge already has a hold-details preview; normal
boosts do not.
Solution
While hovering a boostable, not-yet-boosted, non-Exotic upgrade and holding the game's additional details
binding (Interact / details):
- A popup appears next to the hover (same place as exotic turbocharge previews)
- Header: When boosted:
- Body: the full boosted stat block, using the game's own roll/boost math so values match what you get after boosting
Exotic upgrades keep their vanilla turbocharge preview. Already-boosted upgrades are unchanged.
Dependencies
- Mycopunk
- BepInEx 5.4.2403 or compatible (Mycopunk pack)
- HarmonyLib (bundled with BepInEx)
Install
r2modman (recommended)
Install via the Mycopunk mod manager; the package places the DLL under BepInEx/plugins.
Manual
- Build or download ShowBoostValues.dll
- Copy it to /BepInEx/plugins/
Build
dotnet build --configuration Release
Output: bin/Release/netstandard2.1/ShowBoostValues.dll
Config
BepInEx/config/sparroh.showboostvalues.cfg
| Setting | Default | Description |
|-------------------|---------|------------------------------------------------------------------------------|
| General.Enabled | true | Master toggle for boost previews. Hot-reloads when the file changes on disk. |
Notes
- Client-side only — safe in multiplayer (display-only).
- Hold the details/interact binding to show the boost preview (same gesture as exotic turbo info and [min - max]
ranges).
- Compatible with mods that force additional details on by default (e.g. AlwaysAdditionalDetails).
License
MIT — see LICENSE.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: