RedactedNotification
HUD alert when the rare ERROR REDACTED mission modifier appears on the mission board — even while you are mid-mission.
About this mod Author’s original text
RedactedNotification
A BepInEx mod for Mycopunk that alerts you when the rare ERROR REDACTED mission modifier appears on the mission
board — including while you are mid-mission and the board refreshes.
Features
- Board watch: Tracks the current mission board seed and detects ERROR REDACTED on any listed mission
- Mid-mission alerts: Lives on the player HUD so you still get notified when the board rotates during a run
- Hidden by default: Only shows when ERROR REDACTED is present
- Alert blink: Soft alpha pulse on text + icon when the modifier is on the board
- Modifier icon: Uses the real ERROR REDACTED icon and color when available
- Optional idle mode: Persistent grey indicator with “no ERROR detected.” when the modifier is absent
- Repositionable: Soft integration with ModSettingsMenu HUD repositioning when available
Getting Started
Dependencies
- Mycopunk (base game)
- BepInEx - Version 5.4.2403 or compatible
- SparrohUILib (Sparroh-SparrohUILib)
Building/Compiling
dotnet build --configuration Release
Installing (Recommended):
- Install / r2modman
- Ensure SparrohUILib is installed as a dependency
Manual Installation:
- Place RedactedNotification.dll in BepInEx/plugins/
- Place SparrohUILib.dll in BepInEx/plugins/ (or install the SparrohUILib package)
Configuration
Config file: BepInEx/config/sparroh.redactednotification.cfg
General
| Option | Default | Description |
|--------------------------|--------------------------------|-----------------------------------------------------------------------|
| Enable Notification | true | Master toggle for the notification HUD |
| Show When Not Detected | false | Always show a grey idle state when ERROR REDACTED is not on the board |
| Alert Text | ERROR REDACTED has appeared! | Text when the modifier is on the board |
| Idle Text | no ERROR detected. | Text for idle mode |
| Enable Blink | true | Soft alpha pulse on the alert so it is easier to notice |
| Blink Speed | 2.0 | Blink cycles per second (try 1–3) |
| Blink Min Alpha | 0.35 | Dim-phase alpha (higher = subtler) |
HUD Positioning
| Option | Default | Description |
|------------------|---------|---------------------------------|
| Notification X | 0.50 | Normalized HUD X position (0–1) |
| Notification Y | 0.12 | Normalized HUD Y position (0–1) |
Config hot-reloads when the file changes.
How it works
The game regenerates the mission board from Global.MissionSelectSeed (about every 10 minutes). This mod:
- Resolves the ERROR REDACTED MissionModifier from Global.Instance.MissionModifiers
- Reconstructs the current board from that seed (same logic as mission select)
- Shows a reticle HUD alert when any board mission includes the modifier
Opening mission select also feeds live button data so special/custom missions are covered.
Authors
- Sparroh
License
MIT — see LICENSE
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: