MycopunkAlwaysSpawnBunker

v1.0.0·Updated 2026-07-18

Makes the Bunker encounter always spawn during level generation instead of competing on a weighted roll against every other encounter.

About this mod Author’s original text

MycopunkAlwaysSpawnBunker

Makes the Bunker encounter always spawn.

Warning

Was annoyed and so I quickly made this, dont expect updates

What it does

Normally, whenever a level generates, the Bunker encounter has to win a weighted

random draw against every other possible encounter for one of a handful of

available slots. This mod pushes the Bunker's spawn weight far above every other

encounter's, so it wins that draw essentially every time a level is generated.

Installation

With a mod manager (recommended): install through the Gale Mod Manager, click "Install with Mod Manager" on the package page and it will handle BepInEx setup for you.

Manual install:

  • Install BepInExPack for Mycopunk first if you haven't already.
  • Drop MycopunkAlwaysSpawnBunker.dll into /BepInEx/plugins.
  • Launch the game.

Compatibility

  • Requires BepInEx (tested against BepInExPack 5.4.2403).
  • Client-side patch — only affects the Bunker's own spawn logic, so it should be

safe to run in multiplayer, but every player who wants the effect needs it

installed.

  • Should be compatible with other encounter/loot mods unless they also patch

BunkerEncounter's spawn weight or CanSpawn.

Known limitations

This works by making the Bunker's weight overwhelmingly larger than every other

encounter's during the weighted random draw - it isn't a hard override of the

selection logic. In practice this means it wins essentially every time, but it

is not a mathematically absolute guarantee.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_Mycopunk

File & checksum

Filename
MycopunkAlwaysSpawnBunker-1.0.0.zip
File size
145.8 KiB