MoreSkillTrees
Adds employee-style skill trees to weapons and throwables. Spend shared skill points to unlock upgrades; gear level-ups grant skill points.
About this mod Author’s original text
More Skill Trees
BepInEx mod for Mycopunk that adds employee-style skill trees to weapons and throwables. Spend shared skill points to
unlock upgrades; weapon level-ups grant skill points.
Features
- Per-weapon skill trees laid out in a hex spiral (center → outward)
- Layers by rarity (shared SP spend gates):
- Standard: 0 total skill points spent
- Rare: 2 total spent
- Epic: 7 total spent
- Exotic: 12 total spent
- Oddity / Contraband: 17 total spent
- Shared skill points with employee trees (SkillPointResource)
- Weapon level-ups grant skill points using the same formula as employees:
- +1 SP per level-up at weapon level ≤ 10
- +2 SP per level-up after level 10
- Unlock = collect + unlock into inventory (still equip on the hex grid)
- Already-owned upgrades show as claimed at no cost
- Loot still drops normally; the tree is an alternate unlock path
- Open from Gear Details via the skill tree button (same control as characters)
- Vanilla-style skill tree window (cloned employee shell):
- Bottom bar lists other gear in the same slot type (primary / grenade / heavy)
- Nodes use real skill-tree chrome (icon, rarity, hover tooltip, hold-to-unlock)
- Unmatched upgrade names are logged as warnings at runtime
Coverage
Primaries (12)
- Cycler
- Jackrabbit
- Swarm Launcher
- DMLR
- Lead Flinger
- Plate Launcher
- Gunship Cannon
- Trident
- Globbler
- Carver
- Shocklance
- Accelerator
Heavies (4) — all non-skin upgrades auto-included
- Heavy Nuke
- Heavy Shotgun
- Heavy Laser
- Heavy Railgun (heavy sniper)
Throwables (4)
- Incendiary Grenade
- Shock Grenade (Voltaic)
- Acid Grenade
- Photon Disc
Gear is matched by display name, API aliases, and runtime class name fallback.
Dependencies
- Mycopunk
- BepInEx 5.4.2403+ (Mycopunk pack)
- Harmony (bundled with BepInEx)
Install
Place MoreSkillTrees.dll in BepInEx/plugins.
Build
dotnet build --configuration Release
Authors
- Sparroh
License
MIT
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: