LevelStatRewards
Strip random employee upgrade bonus stats and allocate per-gear level points into base weapon, grenade, and employee stats.
About this mod Author’s original text
LevelStatRewards
Mycopunk sandbox mod with two features:
- Strip random employee upgrade bonus stats — removes the tacked-on generic player stats (run speed, slide speed, health, regen delay, etc.) that some employee upgrades roll via ApplyStatUpgrades.
- Per-gear level stat allocation — every 3 levels on a weapon, grenade, or employee grants 1 point (capped at level 30 / 10 points). Spend points into curated base stats (10% per point) from a SparrohUILib window opened via the gear action bar.
Balance is fixed in code (not configurable).
Features
Bonus stat removal
- Employee upgrades no longer apply a random entry from GenericPlayerStatUpgrades.
- Tooltips no longer show the gold bonus-stat block for those upgrades.
- The upgrade’s own intentional properties are unchanged.
Level stat points
| Rule | Value |
|------|--------|
| Source | Each gear/employee’s own level (GearData.Level) |
| Formula | floor(min(level, 30) / 3), hard-capped at 10 points |
| Per point | 10% multiplicative (min-is-better stats use −10%) |
| Pools | Separate per gear ID |
| UI | Level Stats button on the shared gear action bar (SparrohUILib) |
Employee stats: run speed, slide speed, slide duration, max health, health regen delay, healing received
Weapon stats: reload, magazine, ammo capacity, recoil, spread
Grenade stats: damage, cooldown, explosion radius
Allocations persist in:
BepInEx/config/sparroh.levelstatrewards.allocations.json
Dependencies
- Mycopunk
- BepInEx 5.4.2403+
- SparrohUILib (sparroh.uilibrary)
Building
dotnet build --configuration Release
Output: bin/Release/netstandard2.1/LevelStatRewards.dll
Plugin identity
- GUID: sparroh.levelstatrewards
- Name: LevelStatRewards
- Version: 1.0.0
- Flags: IsSandbox
License
MIT
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: