GrenadeMacros

v1.0.2·Updated 2026-08-31

Configurable hold/toggle activation macros for incendiary, voltaic, and acid grenades.

About this mod Author’s original text

Grenade Macros

A BepInEx mod for Mycopunk that adds configurable hold/toggle activation macros for grenades.

Split from EnhancedCooldowns as a standalone grenade-focused mod.

Features

  • Per-grenade activation modes for incendiary, voltaic (shock), and acid grenades:
  • None: Default Mycopunk behavior (automatic activation when charged)
  • Hold: Hold the throw button to auto-throw when charged
  • Toggle: Press the throw button to toggle auto-throw on/off; throws automatically when charged and enabled
  • Live config reload: Settings reload automatically when the config file changes; toggle states reset on reload

Dependencies

  • Mycopunk
  • BepInExPack_Mycopunk (BepInEx 5.4.2403 or

compatible)

Installation (recommended)

  • Install with a mod manager (e.g. r2modman or Mod Manager).
  • The mod is placed in the correct plugins folder automatically.

Manual installation

  • Install BepInEx for Mycopunk if you have not already.
  • Copy GrenadeMacros.dll into /BepInEx/plugins.

The mod loads automatically with BepInEx. Check the BepInEx log for a GrenadeMacros loaded message.

Building

  • Clone this repository.
  • Open the solution in Visual Studio, Rider, or another C# IDE and build Release, or run:

dotnet build --configuration Release

Output DLL: bin/Release/netstandard2.1/GrenadeMacros.dll

Configuration

Settings are written to:

/BepInEx/config/sparroh.grenademacros.cfg

| Setting | Default | Description |

|-------------------|----------|---------------------------------------------------------------------------|

| Incendiary Mode | None | Activation mode for incendiary grenades (None / Hold / Toggle) |

| Shock Mode | Toggle | Activation mode for voltaic (shock) grenades (None / Hold / Toggle) |

| Acid Mode | None | Activation mode for acid grenades (None / Hold / Toggle) |

Changes apply immediately on save (live reload). Toggle states are cleared when the config reloads.

Usage

  • Toggle: Short-press the throw button to turn auto-throw on or off. Hold still throws manually (or triggers vanilla hold-throw abilities when present). While toggle is on, grenades also throw automatically when charged.
  • Hold: Hold the throw button to auto-throw when the grenade is charged.
  • None: Unmodified game behavior (including vanilla hold/tap throw handling).

Compatible with the game’s throw bind using Hold/Tap interactions.

Troubleshooting

  • Mod not loading? Confirm BepInEx is installed and check the BepInEx log for errors.
  • Settings not applying? Confirm the config path and values above; ensure the game can read/write the config file.
  • Conflicts? This is a client-side mod. Do not run it alongside EnhancedCooldowns if both patch the same grenade

systems.

Authors

  • Sparroh
  • funlennysub (BepInEx template)

License

This project is licensed under the MIT License — see the LICENSE file for details.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_Mycopunk

File & checksum

Filename
GrenadeMacros-1.0.2.zip
File size
17.9 KiB