EquipAllWeapons

v1.0.0·Updated 2026-08-05

Equip every unlocked primary at once, scroll through them, and keep the hotbar on the gun you're holding.

About this mod Author’s original text

Equip All Weapons

A quality-of-life BepInEx mod for Mycopunk that equips every unlocked primary weapon at once and lets you cycle through them.

Features

  • All unlocked primaries equipped — no longer limited to two primary slots.
  • Scroll to cycle — mouse-wheel / switch-slot walks through every equipped primary.
  • Hotbar follows the held gun — selected icon and ammo match the primary you are holding, including extras.
  • Vanilla slots preserved — utility, grenade, melee, and stored gear stay on their normal slots.
  • Loadout-aware — your current/saved weapon pair stays in the first two slots when possible; extras fill the rest.
  • Config toggles — enable/disable, unlocked-only vs all catalog primaries, scroll behavior.

Configuration

Edit BepInEx/config/sparroh.equipallweapons.cfg (created on first launch):

| Setting | Default | Description |

|---------|---------|-------------|

| General.Enabled | true | Master toggle. |

| General.UnlockedOnly | true | Only equip unlocked primaries. Set false to equip every primary in the catalog. |

| Controls.ScrollAllPrimaries | true | Scroll cycles all equipped primaries (not just the first two). |

The config file is watched and reloads automatically after you save changes.

Controls

| Input | Behavior |

|-------|----------|

| Scroll / Switch Slot | Cycle all equipped primaries (when enabled). |

| Weapon 1 / Weapon 2 keys | Still control the first two primary slots (compatible with Dedicated Weapon Keys). |

| Utility / Throw / Melee / Stored | Unchanged. |

Dependencies

  • Mycopunk
  • BepInEx Pack for Mycopunk 5.4.2403 or compatible

Installation

r2modman (recommended)

Install once published, or add a local profile install of your built package.

Manual

Copy EquipAllWeapons.dll to:

/BepInEx/plugins/

Building

dotnet build --configuration Release

Output:

bin/Release/netstandard2.1/EquipAllWeapons.dll

Notes

  • Gear select UI still edits two primary tiles; extras are auto-filled after menu close / spawn.
  • Hotbar keeps the classic two-icon strip: selected = held primary, other = previous primary.
  • Multiplayer: spawns go through the normal server gear path (best as host / listen-server owner).
  • Each primary is a networked gear instance, so equipping many weapons has some cost.

Authors

  • Sparroh

License

MIT — see LICENSE.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_Mycopunk

File & checksum

Filename
EquipAllWeapons-1.0.0.zip
File size
31.0 KiB