CyclerRework

v1.0.0·Updated 2026-08-05

Adds Heat Cycler — a reworked Cycler SMG with infinite ammo and a heat/overheat system instead of magazines.

About this mod Author’s original text

CyclerRework (Heat Cycler)

A BepInEx mod for Mycopunk that adds Heat Cycler — a Soft Redline rework of the vanilla Cycler SMG fantasy.

Features

  • New primary weapon (does not replace vanilla Cycler)
  • Infinite ammo — no magazines or reloads
  • Soft Redline heat system
  • Builds Heat while firing; dissipates after a short delay when you stop
  • At max Heat you keep firing (stance: slight RoF/spread brake, damage/element carrot)
  • No base hard lockout
  • Pressure Vent (R) — spend a chunk of heat for a small pulse; clears redline
  • R upgrades can replace/augment vent: Capacitor Dump (cone), Energy Convergence, Elemental Discharge
  • Infinity Burn — overcap past max; self-DoT + outgoing power scales with overcap depth
  • Elemental interlacing (Fire / Shock / Acid) — Crossflash, Pyrolysis, Acid Spark, Braid Protocol, Tri-Valve, Violent Reaction, etc.
  • 43 custom upgrades isolated from vanilla Cycler
  • Configurable heat / zone / vent numbers via BepInEx config

Defaults (Soft Redline)

| Setting | Default | Intent |

|---|---|---|

| MaxHeat | 100 | Redline ceiling |

| HeatPerShot | 2.4 | ~3.5s continuous fire to redline |

| DissipatePerSecond | 65 | Full cool ~1.5s idle |

| DissipateDelay | 0.15 | Stutter-fire forgiveness |

| HotThreshold | 0.70 | Hot band carrots |

| RedlineFireIntervalMult | 1.18 | ~15% slower RoF at redline |

| RedlineSpreadMult | 1.25 | Wider spray at redline |

| RedlineDamageMult | 1.12 | Meaner at redline |

| VentSpend | 35 | Pressure Vent heat cost |

| VentMinHeat | 15 | Min heat to vent |

| VentRecovery | 0.45 | Vent cooldown |

Install

r2modman (when published), or manually:

  • Install BepInEx for Mycopunk
  • Place CyclerRework.dll in BepInEx/plugins/

In-game

  • Open gear select
  • Equip Heat Cycler (auto-unlocked)
  • Hold fire — heat climbs; at 100% HUD shows redline and you keep shooting
  • Tap R to Pressure Vent (~35 heat + small pulse)
  • With Infinity Burn, heat can climb past 100% (overcap)
  • Build Fire/Shock/Acid grids for interlace payoffs (Tri-Valve, Cyclotron, Crossflash, …)

Build

dotnet build --configuration Release

Output: bin/Release/netstandard2.1/CyclerRework.dll (or project target framework output path)

Design

See Cycler-DesignDoc.txt for pillars, paths, Soft Redline model, and full upgrade brainstorm.

See CHANGELOG.md for shipped vs first-draft history.

Notes

  • Marked IsSandbox (gameplay-affecting content)
  • Multiplayer: all clients should run the same mod version
  • Primary elements: Fire, Shock, Acid (Decay applicator cut by default)

Authors

  • Sparroh

License

MIT — see LICENSE

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_Mycopunk

File & checksum

Filename
CyclerRework-1.0.0.zip
File size
314.5 KiB