CraniusHunt
Adds a standalone mission for Cranius within the Mission Selection Window.
About this mod Author’s original text
CraniusHunt
Provides direct access to the hidden Cranius boss fight in MycoPunk.
Description
This mod converts the standalone Cranius hunt mission to use the game's authentic hidden mission mechanics. Instead of a custom implementation, it now triggers the genuine hidden Cranius encounter that normally requires finding a secret button in the Moldy Tundra region.
The mission appears randomly in different regions on the mission select map and loads the hidden "Tundra1Flat" scene with all the original special effects: fungal mass absorption, upgrade pulls, boss music, and the Scrap Boss fight.
Getting Started
Dependencies
- MycoPunk (base game)
- BepInEx - Version 5.4.2403 or compatible
*.NET Framework 4.8
- HarmonyLib (included via NuGet)
Building/Compiling
- Clone this repository
- Open the solution file in Visual Studio, Rider, or your preferred C# IDE
- Build the project in Release mode to generate the.dll file
Alternatively, use dotnet CLI:
dotnet build --configuration Release
Installing
Option 1: (Recommended)
- Download and install Mod Manager
Option 2: Manual Installation
- Download the latest release
- Place the.dll file in your /BepInEx/plugins/ folder
Usage
Once installed, the mod will automatically load through BepInEx when the game starts. Check the BepInEx console for loading confirmation messages. The Cranius Hunt mission will appear randomly in different regions on the mission select map.
Select the "Cranius Hunt" mission to start the authentic hidden boss fight with:
- Transportation to the hidden "Tundra1Flat" scene
- Fungal mass absorption sequence
- Upgrade pulls from the environment
- Cranius boss music and effects
- Scrap Boss encounter with special mechanics
Project Structure
- Plugin.cs: Contains the mod's main logic, including Harmony patches to add the Cranius mission to the game
-.toml: Configuration file for publishing
- CSPROJECT.csproj: Project file with build settings and dependencies
- icon.png: Mod icon
- README.md: This documentation
- CHANGELOG.md: Version history and changes
- LICENSE: MIT license file
Help
- First time modding? Check BepInEx documentation and MycoPunk modding resources
- Harmony patches failing? Ensure method signatures match the game's IL
- Dependency issues? Update NuGet packages and verify.NET runtime version
- publishing? Update all metadata.toml before publishing
- Plugin not loading? Check BepInEx logs for errors and verify GUID uniqueness
Changelog
See CHANGELOG.md for version history and changes.
Authors
- Sparroh
- funlennysub (BepInEx template)
- @DomPizzie (README template)
License
- This project is licensed under the MIT License - see the LICENSE.md file for details
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: