BatchScrapping
Mark upgrades for trash, batch-scrap marked or non-favorite upgrades, true instant scrap, and undo last scrap (5 deep).
About this mod Author’s original text
Batch Scrapping
A BepInEx mod for Mycopunk that adds trash marking, batch scrapping, instant scrap, and undo for upgrades and skins.
Features
- Trash Marking: Hover an upgrade and press the configured key (default T) to mark or unmark it for trash. Marked
upgrades show a red trashcan icon.
- Scrap Marked: Action bar button to scrap all trash-marked upgrades for the current gear (with confirmation).
- Scrap No-Fav: Action bar button to scrap all non-favorite upgrades for the current gear (with confirmation).
- Instant Scrap: Optional config to make the normal scrap hold complete almost instantly (~0.05s).
- Fixed Scrap Timer: Optional config to use a fixed hold duration instead of the default scrap timer.
- Undo Scrap: Restore up to the last 5 scrap actions (single or batch). Reverses destroyed upgrades and claws
back scrap rewards when possible. The button shows remaining stack depth as Undo (N).
- Skins Support: Works in both upgrade and skin modes.
- Vanilla scrap rewards: Batch scrap grants the same resources as single scrap (scrip/scrap mats, oyster pity on
skins, strange components from turbocharged Exotic upgrades).
- Consolidated pickup toasts: Large batches show one toast per resource type instead of queuing hundreds of popups.
Getting Started
Dependencies
- Mycopunk (base game)
- BepInEx - Version 5.4.2403 or compatible (:
BepInEx-BepInExPack_Mycopunk)
- SparrohUILib - Version 1.1.1 or compatible (: Sparroh-SparrohUILib)
Installing (Recommended):
- Download and install Mod Manager / r2modman
- Dependencies are installed automatically
- The mod is placed in the correct plugins directory
Manual Installation:
- Install BepInEx and SparrohUILib first
- Place BatchScrapping.dll in your /BepInEx/plugins/ folder
Building
dotnet build --configuration Release
Configuration
Settings are stored at /BepInEx/config/sparroh.batchscrapping.cfg:
| Section | Option | Default | Description |
|----------|--------------------|---------|-----------------------------------------------------------------------------|
| Keybinds | Trash Mark Keybind | T | Key to toggle trash mark on hovered upgrades |
| General | Instant Scrap | false | Enable near-instant scrapping (~0.05s hold) |
| General | Fixed Scrap Time | false | Use fixed scrap timer instead of default (ignored when Instant Scrap is on) |
| General | Scrap Duration | 1 | Duration in seconds for fixed scrap timer |
Usage
- Open a gear details window.
- Hover upgrades and press T (or your bound key) to mark them for trash.
- Use Scrap Marked or Scrap No-Fav on the gear action bar.
- Confirm the action in the popup.
- Use Undo / Undo (N) to restore the last scrap action (up to 5 deep). Works for both vanilla single scrap and
batch scrap.
Favorites and trash marks are mutually exclusive. Favoriting an upgrade clears its trash mark, and trash-marking clears
favorite. Favorites cannot be trash-marked with the keybind.
Undo notes
- Each single scrap or batch scrap is one undo entry (max 5).
- Restores upgrade seed, flags (favorite/turbo/trash mark), unlock state, and equip position when possible.
- Removes scrap rewards granted by that action (clamped to what you still have).
- Does not reverse unrelated side effects (achievements, some counters).
Help
- Mod not loading? Verify BepInEx and SparrohUILib are installed correctly and check console logs for errors.
- Keybind not working? Ensure no conflicts with other mods or game settings.
- Buttons missing? Open a gear details window; action bar buttons only appear while the gear menu is open. Confirm
SparrohUILib is installed.
- Instant scrap not working? Enable Instant Scrap in the config and check BepInEx logs for patch success messages.
Authors
- Sparroh
License
This project is licensed under the MIT License - see the LICENSE file for details.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: