AuthoredMapsOnly
Toggle to force missions onto hand-authored maps instead of procedural/uncharted ones.
About this mod Author’s original text
AuthoredMapsOnly
Forces Mycopunk missions to use hand-authored (designed) maps instead of procedural/uncharted ones whenever the region has authored maps available.
What it does
On the mission select planet (and weekly/special mission containers), the game normally rolls mostly procedural maps, with authored maps only rarely.
With this mod enabled, any mission that would land on a procedural map is rewritten to an authored map from that region's designed map pool (LegacyScenes).
- Regions without authored maps are left unchanged
- Missions that hard-override their scene (story/boss arenas, etc.) are left alone
- Host-authoritative: install on the lobby host for it to affect the run
Config
BepInEx config file: BepInEx/config/sparroh.authoredmapsonly.cfg
| Setting | Default | Description |
|---------|---------|-------------|
| AuthoredMapsOnly | true | Master toggle. Set to false to restore vanilla map selection. |
Dependencies
- Mycopunk
- BepInEx (Mycopunk pack, e.g. 5.4.2403)
Installing
r2modman (recommended)
Install, or add a local profile install of the built package.
Manual
Copy AuthoredMapsOnly.dll to:
/BepInEx/plugins/
Building
dotnet build --configuration Release
Output:
bin/Release/netstandard2.1/AuthoredMapsOnly.dll
License
MIT — see LICENSE.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: