AmalgamationTracker
Tracks Amalgamation boss fight time with an on-screen timer from spawn to kill.
About this mod Author’s original text
AmalgamationTracker
A BepInEx client mod for Mycopunk that tracks Amalgamation boss fight time with an on-screen HUD timer.
Features
- Automatic timing: Starts when the Amalgamation spawns and stops when the brain is killed
- On-screen HUD: Shows waiting, live elapsed, and final time near the reticle (MM:SS.mmm)
- Mission reset: Timer resets when a new mission starts
- Configurable: Toggle the HUD, set position anchors, and choose the timer color
- Hot reload: Config changes apply while the game is running
- Optional repositioning: Drag the timer in-game via ModSettingsMenu (F9) through SparrohUILib
Dependencies
- Mycopunk
- BepInExPack_Mycopunk (BepInEx 5.4.2403 or
compatible)
- SparrohUILib (1.2.0 or compatible)
- ModSettingsMenu (optional, for F9 drag-reposition)
Installing (recommended)
- Install with a mod manager (for example r2modman or the App).
- Ensure SparrohUILib is installed as a dependency.
Manual installation
- Install BepInEx and SparrohUILib for Mycopunk.
- Place AmalgamationTracker.dll in /BepInEx/plugins.
The mod loads automatically with BepInEx. Check the BepInEx log for:
AmalgamationTracker loaded successfully.
Building
- Clone this repository.
- Restore and build in Release mode:
dotnet build --configuration Release
- Output DLL:
bin/Release/netstandard2.1/AmalgamationTracker.dll
Game and SparrohUILib assembly paths in the project file may need to match your local install.
Configuration
Config file:
/BepInEx/config/sparroh.amalgamationtracker.cfg
| Section | Option | Default | Description |
|-------------------|-----------------------------|-------------|-----------------------------------------------|
| General | Enable Amalgamation Timer | true | Enables the Amalgamation timer HUD |
| HUD Positioning | Timer X | 0.8229749 | X anchor position (0–1) |
| HUD Positioning | Timer Y | 0.9050629 | Y anchor position (0–1) |
| Colors | Timer Color | Amber | Rich-text value color (RRGGBB or #RRGGBB) |
Config changes are hot-reloaded while the game is running. With ModSettingsMenu installed, press F9 to drag the
timer; anchor values are written back to this config.
Usage
- Start an Amalgamation mission.
- The HUD shows Amalgamation: Waiting... until the boss spawns.
- Timing begins on spawn and updates live.
- Timing stops when the brain is killed and the final time remains on screen.
- Starting a new mission resets the timer.
Help
- Mod not loading? Confirm BepInEx and SparrohUILib are installed, then check the BepInEx log for errors.
- Timer not appearing? Set Enable Amalgamation Timer to true and make sure you are in-game with a reticle HUD.
- Timer not starting? Confirm you are on an Amalgamation mission and the boss has spawned.
- Wrong position or color? Adjust Timer X, Timer Y, and Timer Color in the config file, or drag with F9 when
ModSettingsMenu is installed.
Authors
- Sparroh
License
This project is licensed under the MIT License - see the LICENSE file for details.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: