AlwaysMagboots
Enables magnetic boots / wallrunning at all times.
About this mod Author’s original text
Always Magboots
A BepInEx mod for Mycopunk that enables magnetic boots / wallrunning at all times.
Features
- Always wallrunning — Forces the wallrunning ability on without needing the Magboots upgrade
- Local player only — Does not affect other players
- Config toggle — Enable or disable the effect from the config file
- Hot-reload — Config changes apply while the game is running; no restart required
Installation
(recommended)
- Install Mod Manager (or r2modman)
- The mod is placed in the correct directory automatically
Manual
- Install BepInEx for Mycopunk (or
the BepInExPack for Mycopunk package)
- Copy AlwaysMagboots.dll into /BepInEx/plugins/
- Launch the game — the mod loads automatically through BepInEx
Check the BepInEx console/log for a load confirmation message.
Configuration
Settings are stored at:
/BepInEx/config/sparroh.alwaysmagboots.cfg
| Setting | Default | Description |
|--------------------|---------|----------------------------------------------------|
| Enable Wallrunning | true | Enables magnetic boots / wallrunning at all times. |
Config changes are hot-reloaded while the game is running — no restart required.
Building
- Clone this repository
- Open the solution in Visual Studio, Rider, or another C# IDE
- Build in Release configuration
Or with the.NET CLI:
dotnet build --configuration Release
The output assembly is AlwaysMagboots.dll (target framework:.NET Standard 2.1).
Dependencies (build)
- Mycopunk (game assemblies)
- BepInEx 5.x
- Harmony (bundled with BepInEx)
Troubleshooting
- Mod not loading? Confirm BepInEx is installed correctly and check the BepInEx log for errors.
- Wallrunning not working? Ensure Enable Wallrunning is set to true in the config (changes apply immediately
while the game is open).
License
This project is licensed under the MIT License — see the LICENSE file for details.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: