AlwaysCloudSkip
Enables Cloud Skip (double jump) at all times.
About this mod Author’s original text
Always Cloud Skip
A BepInEx mod for Mycopunk that enables Cloud Skip (double jump) at all times.
Features
- Always Cloud Skip — Grants an air jump and sets air jump speed so Cloud Skip is available without the upgrade.
- Config toggle — Enable or disable the effect from the BepInEx config file.
- Hot-reload — Config changes apply while the game is running (no restart required).
- Clean disable — Restores your original air jump values when the toggle is turned off.
- Local player only — Does not affect other players in multiplayer.
Dependencies
- Mycopunk
- BepInEx 5.4.2403 or compatible (e.g. BepInExPack_Mycopunk)
Building
- Clone this repository.
- Open the solution in Visual Studio, Rider, or another C# IDE.
- Build in Release mode to produce AlwaysCloudSkip.dll.
Or with the.NET CLI:
dotnet build --configuration Release
The project targets netstandard2.1.
Installing
(recommended)
- Install Mod Manager.
- The mod is placed in the correct directory automatically.
Manual
- Install BepInEx for Mycopunk.
- Copy AlwaysCloudSkip.dll into /BepInEx/plugins.
Usage
The mod loads automatically with BepInEx when the game starts. Confirm it loaded in the BepInEx log:
AlwaysCloudSkip v1.0.1 loaded successfully.
Configuration
Settings live in:
/BepInEx/config/sparroh.alwayscloudskip.cfg
| Setting | Default | Description |
|-------------------|---------|------------------------------------------------|
| Enable Cloud Skip | true | Enables Cloud Skip (double jump) at all times. |
Changes are hot-reloaded while the game is open.
Help
- Mod not loading? Confirm BepInEx is installed and check the BepInEx console/log for errors.
- Cloud Skip not working? Set Enable Cloud Skip to true. Edits to the config file are picked up without
restarting.
Authors
- Sparroh
License
This project is licensed under the MIT License — see the LICENSE file for details.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: