AlwaysAdditionalDetails
Toggle to always show additional details in hover info by default.
About this mod Author’s original text
Always Additional Details
A BepInEx mod for Mycopunk that lets you always show additional details in hover info by default.
Features
- Always show additional details: When enabled, hover info always displays the extra details panel without holding
the additional details key.
- Live config reload: Changes to the config file are picked up automatically while the game is running.
Getting Started
Dependencies
- Mycopunk (base game)
- BepInEx 5.4.2403 or compatible (via BepInExPack_Mycopunk)
- HarmonyLib (bundled with BepInEx)
Building
- Clone this repository
- Open the solution file in Visual Studio, Rider, or your preferred C# IDE
- Build the project in Release mode to generate the.dll
Alternatively, use the.NET CLI:
dotnet build --configuration Release
Installing (recommended):
- Download and install via a mod manager
- The mod is installed to the correct directory automatically
Manual installation:
- Place AlwaysAdditionalDetails.dll in /BepInEx/plugins/
The mod loads automatically through BepInEx when the game starts. Check the BepInEx console for a load confirmation
message.
Configuration
Settings are in:
/BepInEx/config/sparroh.alwaysadditionaldetails.cfg
| Setting | Default | Description |
|----------------|---------|-------------------------------------------------------------|
| Enable Details | true | If true, shows additional details by default in hover info. |
Edits to this file are reloaded automatically while the game is running.
Help
- Mod not loading? Verify BepInEx is installed correctly and check the console logs for errors.
- Details still hidden? Ensure Enable Details is set to true. The config reloads automatically; restart the game
if needed.
Authors
- Sparroh
License
This project is licensed under the MIT License - see the LICENSE file for details.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: