February 11th "14 Next Generation N Weapons" 157, available at 1.58
14 weapons added to the game
Screenshots 8 screenshots
About this mod Machine translation
14 weapons added to the game
art sir
- Tang Dao (with scabbard)
- Next generation Fang Tian Hua Ji
- Overlord gun
- Liquan gun
- Yajiao Gun
- Five Tigers Soul-Severing Gun
- Exclusive lance for nobles
- Sword of Judgment
- Emerald Sword
- Demon-killing knife
- Phoenix Giant Ax
- Social Chopper (Throwing)
- Social throwing knife (throwing)
- Skell’s Death Dart
- The weapon has no magic modification, and the damage coefficient and slashing speed are normal. The spear can be used with one hand or both hands, lance sprint {press X when reaching a certain speed}, spear {dismount and press X to trigger}, 4 attributes
- There is no need to open a new file and it will prompt that the module does not match. Just enter it directly and it will not crash.
- The two throwing weapons are not included in Blacksmithing. You need to use a modifier to get them.
Updated to 3.0, the problem of the weapon model being too large and thick has been corrected (mainly modifications and adjustments to the five long guns, other weapons have not been adjusted), the grips of the five long guns have been slightly lengthened, the effect feels good, thin and long,,, the method to obtain it is recommended to use a cheat device, or a magic ball modifier,,,,, I got it with a cheat device, and it is normal in personal testing. The main reason is that you said the weapon is too short, so I made it this way.
If you hit it in the blacksmith, it may be disconnected in the game (mainly the five long guns, the others are normal in the blacksmith shop and in the game)
How to use
Extract mod folder to Modules
Such as: C:\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules
Activate the mod in the mod launcher.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.