Battlefield skill innovation
Add new skills and talents to the game without interfering with the game itself. They are basically used on the battlefield to produce effects.
Screenshots 8 screenshots
About this mod Machine translation
Add new skills and talents to the game without interfering with the game itself. They are basically used on the battlefield to produce effects.
At the same time, various hi buffs and debuff effects are added to the game!
Make your battlefield battles more diverse!
They are:
Bleed, Poison, Heal, Horse Speed
The bleeding effect can be triggered by all weapons and all units! But blunt trauma doesn't trigger it! The default chance is 5% to trigger, lasting 12 seconds. The total damage caused by bleeding is calculated based on 20% of the damage received this time, and the damage is caused in batches.
All piercing damage has an additional +10% chance of bleeding
(Consider adding: bleeding will slow down)
Bleeding damage can be increased based on specific skills
At the same time, the bleeding effect can trigger additional effects based on specific skills!
The poisoning effect will only be triggered after learning specific skills. Experience the specific effects of the game yourself
In addition to the healing effect of bandages, other skills will also have corresponding buff effects.
Horse acceleration is basically included in the riding skills. . .
Currently, all BUFFs will have UI prompts
========MOD basic installation and configuration==========
Unzip it to Mount & Blade II Bannerlord\Modules\
Just check the game launcher and sort it at the bottom of the default game body. Please test the compatibility of other MODs yourself.
The mod currently has a simple configuration function. Find config.xml in the directory of the MOD folder.
1=on, 0=off
Turn on the error log, and the red error reminders that will appear on the screen are basically my MODs. This means there is an error! Please be sure to bring your log information to give me feedback
IsEnable = "0"
Can NPC use skill effects? After turning it off, only players can enjoy all battlefield skills.
CanUseBandage = "1"
AI uses bandages to detect intervals
AiCheckTime = "2"
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.