Zelig update 15
Wheel of Time (warband SP) Zelig update 15 factions
About this mod Machine translation
Wheel of Time (warband SP) Zelig update 15 factions
I've been working on this mod. I've sent the update to Zelig but he hasn't posted it. He is at school and has no time to work. So far I've added:
WOT map, fairly accurate town/village locations. The bridge needs some work.
15 factions - 1 for each political region, with the Seanchan controlling Falma and the Aiel in the Trifold Zone.
Trollocs and Myrddrall bandits with graphics... have some facial issues but they are ugly monsters so...:
-Aiel with graphics made by Zelig...they seem clunky to me but fine...the rest of the factions basically have local troop types with some name changes.
Recruit troops from towns and castles as well as villages.
Added correct king and queen. Not sure how this will affect the whole family process...
Had to add over 300 banners. Most are just native duplicates.
At this time, the magic system is extremely powerful. Not sure how Zelig will develop magic or use it again, there's not much more I can do except add eye candy that I won't do unless Zelig works more or someone else comes to the rescue.
That said. I'll try to fix or add anything people ask for out there...
Version 0.6 beta
- Fixed startup mission issue. Tar Valon instantly launches the map.
Version 0.7 Beta
- Tweaked some magic.
- Name some villages that don't have them.
- Renamed some castles.
- Hoping to fix a bug that pitted factions against each other...not sure how that works.
- Fixed some map issues.
- The Aiel and trolloc graphics are not Zelig.. Not sure who is, but I found the same textures in other mods.
Version 0.71 Beta
- Added friendly fire to magic
- Added naval battle...not sure why it looks cool...has bugs so be warned
I've been working on this mod for a good while. I have sent the updates to Zelig but he has not posted them. He is in school and doesn't have the time to work on it.So far I have added:
WOT map with fairly accurate town/village placement. Bridges need some work.
15 factions-- 1 for each political area with Seanchan in control of Falma, Aiel in the Three Fold Land.
Trollocs and Myrddrall bandits with graphics... had some face issues but they are ugly monsters so..:-D
Aiel with graphics made by Zelig.... They seem to bulky to me but oh well.... rest of added factions have basically native troop types with name changes.
Recruit troops from towns and castles as well as villages.
Added the proper kings and queens. Not sure how that will effect the whole family process at this time...
Had to add 300+ banners. Most are just native duplicates.
At this time, magic system is extremely powerful. Without knowing how Zelig is going to develop the magic or ever work on it again, there's not much more I can do besides add eye candy of which I'm not going to do unless Zelig is able to work on this more or someone else can help.
This being said. I'll try to fix or add anything people ask for outside that...
version 0.6 beta
-fixed start up mission issues. Tar Valon with instant start to map.
Version 0.7 beta
- Toned down the magic some.
- Named some of the villages that had none.
- Renamed some of the castles.
- Hopefully fixed a bug that will let factions attack each other... not sure its working yet.
- Fixed a few map issues.
- Aiel and trolloc graphics are not by Zelig.. not sure who but i found the same textures in other mods.
Version 0.71 beta
- Added friendly fire to magic
- Added sea battles... no idea why just looked cool... has bugs so be warned
Install & use Install: follow the bundled instructions
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Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.