Zelig's WOT mod v0.6
Zelig's WOT mod v0.6 magic system
About this mod Machine translation
Zelig's WOT mod v0.6 magic system
Hi!
The main direction of mod advancement is magic. In two words, the mod has: magic system (incomplete), tree of chaneller troops (incomplete), native map, and native factions each have a branch of chanellers.
It works with Warband 1.1xx
Now the mod is in alpha version status (which means I'm working on the mod's features... the role play will be in beta status)...
All module files are open source - everyone can use it himself/herself. Of course, if you don't mind - trust using my script
Python files are included in this download.
Change log
v0.6-
Finished braiding the tree (some of it virtual braiding but the tree complete :))
- Script changed to use slots, channel tool now compatible with PC and NPC recognizes each
- They decided the npc to channel weaving
Randomness - combat travel - shooters go there to have impact - npc jumps when enemies close
-
In v0.5 Shield/Defense Weaving (unfinished)
- All code has been moved to 1.134 module files -
Ashaman Apprentice renamed Ashaman Soldier
- Some bugs in weaving have been cleaned up
- Camouflage, channel tool added
- The knitting color has been changed -
Add production channel tool
Until v0.4
-fire arrows (blasted for a while now)
-teleport (on battlefield) - don't use this on onhorse
-heal- don't use it onhorse (I would now prefer you to be able to heal yourself until the field is stopped and ready)
- Combination of Troops (incomplete but still available)
- A combination of horses? (not sure if the last one will be needed)
-ashaman troop tree
- Use channel connections as swords (strongly drawn swords)
- a channel tool -
Become the main player by pressing z -
Processing sedai ammunition -
Other temporary models for ashamans and aes sedais select braid
You can try everything already implemented in Braganca custom battles
Since English is not my native language, you will see a lot of bad naming. If you don't mind - please write down my error type.
If you feel like I've forgotten any weaving that can be implemented in the mod, please write it down in the forum.
If anyone wants to help me create this mod I will be happy to send me a private message (quest writers, coders and modders are welcome) (now I don't want to disappoint anyone who wants to help because I work on this mod very irregularly (sorry Malendra))
Now the mod is paused (it says I'm still thinking about it but it needs time to do something and if you already want something playable you have to play or a great mod for Feral or Mat2Rivs as beautiful as the previous one -
Hi!
The main direction of mod's advancing is magic. in two words the mod has: magic system(not complete), tree of chaneller troops(not complete), native map, native factions each one has branches of chanellers.
it works with Warband 1.1xx
Now the mod is in alfa version state(it means that i'm working on features of mod... roleplay will come in beta state)...
All module files is open source - everyone can use it on his/her own. of course if you do not mind - put credit on using my scripts
Python files included in this download.
Change-log
in v0.6
-complete weaves tree(some of its dummy weave but tree is complete:))
- script changed to using slots and now channelling tool is compatible for pc and for npc with recognition of each on of them
- randomness of decision of npc to channel weave
-battle travel - shooter go to there was impact - npc jump when enemy close
-shielding/defensive weave(not complete)
in v0.5
-all code has been transferred to 1.134 module files
-ashaman apprentice renamed ashaman soldier
-some bugs in weaves have been cleaned
-in disguise, channelling tools have been added
-colours of weaves have been changed
-added making of channelling tools
until v0.4
-fire arrow (now blasting for a while)
-teleport(on battlefield) - don't use it onhorse
-heal - don't use it onhorse(i prefer now that you will be able to cure yourself until stopping field will be ready)
-conjuration of troops(not complete …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.