Zelig's WOT mod v0.5

by zelig·v0.5·Updated 2019-03-07

Zelig's WOT mod v0.5 native map

About this mod Machine translation

Zelig's WOT mod v0.5 native map

Hi!

I didn't forget the mod. For a while I had...first things to do :). The main direction of advancement of the mod is

The mod has two words: magic system (incomplete), tree of chaneller troops (incomplete), native map, native factions, each with branches of chanellers.

It works with Warband 1.1xx

Now the mod is in alpha version status (which means I'm working on the mod's features... the role play will be in beta status)...

All module files are open source - everyone can use it himself/herself. Of course, if you don't mind - put the credit in using my script

The Python files included in this download are from v0.5

Changelog - All code has been moved to 1.134 module files

-ashaman apprentice renamed asashaman soldier

  • Some bugs in the weaving have been cleaned up
  • Camouflage, added

Moving Tools - Braiding

Color has changed - Added pan tool

Until v0.4-

Rocket (exploded for a while now)

-teleport (on the battlefield) - don't use it onhorse

-heal - don't use onhorse (I now prefer you to be able to heal yourself until the stop battlefield is ready)

  • Combination of Troops (incomplete but still available

The combination of - horses? (Not sure if the last one is needed) -

Asaman troop tree

  • Use channel connection as sword (power drawn sword)
  • a channel tool
  • Select the weave throw for the primary player by pressing z

-refilling sedai ammunition -

Another temporary model for ashamans and aes sedais

You can try everything already implemented in Braganca's custom battles

Since English is not my native language you will see a lot of bad naming. If you don't mind - please write down my error type.

If you feel like I've forgotten any weaving that can be implemented in the mod, please write it down in the forum.

If anyone wants to help me create this mod I will be happy to send me a private message (quest writers, coders and modders are welcome) (Now I don't want to disappoint anyone who wants to help because I work on this mod very irregularly (sorry Malendra))

Hi!

I did not foget about mod. For a while I have... something to do first of all:). The main direction of mod's advancing is magic

in two words the mod has: magic system(not complete), tree of chaneller troops(not complete), native map, native factions each one has branches of chanellers.

it works with Warband 1.1xx

Now the mod is in alfa version state(it means that i'm working on features of mod... roleplay will come in beta state)...

All module files is open source - everyone can use it on his/her own. of course if you do not mind - put credit on using my scripts

Python files included in this download

Change-log

in v0.5

-all code has been transferred to 1.134 module files

-ashaman apprentice renamed ashaman soldier

-some bugs in weaves have been cleaned

-in disguise, channelling tools have been added

-colours of weaves have been changed

-added making of channelling tools

until v0.4

-fire arrow (now blasting for a while)

-teleport(on battlefield) - don't use it onhorse

-heal - don't use it onhorse(i prefer now that you will be able to cure yourself until stopping field will be ready)

-conjuration of troops(not complete but still usable)

-conjuration of horse?(don't know if will need last one)

-ashaman troops tree

-using channelling connection as sword(power drawn sword)

-one channelling tool

-choosing weave to cast by pressing z for main player

-refilling sedai ammo

-another temporary models for ashamans and aes sedais

You can try all of what already implemented in custom battle with Braganca

Because English is not my native language you will see much poor naming. If you would not mind - please write about my mistypes.

If you feel that I foget any weave that can be implemented in the mod, please write here in forum.

I will be glad if anyone who wants to help me with creating this mod will send private message to me(quest writers, coders and model makers are welcomed)(for now i do not want to disappoint anyone who want to he …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Zelig's WOT mod v0.5 原生地图
File size
66.1 MiB