Tribes & Cultures V1.0 for WBx.134
Tribes & Cultures V1.0 for WBx.134 Tribes & Cultures
About this mod Machine translation
Tribes & Cultures V1.0 for WBx.134 Tribes & Cultures
Complete conversion of single player campaign, troops, troop trees, companions, graphics, music, items, nations and many other things. The latest version available for warband is 1.134. Unpack/modules
You can buy mercenary items in town, which are of good quality...unfortunately for the price. Sell prisoners, rob and collect taxes.
Build a country as quickly as possible and rule the land by defeating the kings of all other countries and sending a companion to give you 99 rights to rule. The innkeeper/village elder/guildmaster menu has been activated, and combat after death continues to be activated.
No running away, all fighting to the end, all or nothing. All troops always in the field.
Mercenarys:
Hire bikes of varying quality, but they all go far beyond the basic state army. Expensive and rare, but very good.
Neanderthal:
Never underestimate the power of caves. Decent infantry, mammoth and rhinoceros riders as well as stonethrowers and cave vultures.
Roman Empire:
A ferocious heavily armored legion. Average cavalry, no archers but they can throw
Gallic Tribe:
Good infantry, average cavalry and very good archers.
German Tribe:
Superb infantry, cavalry and deadly crossbowmen
Viking Landing Area:
No cavalry, no archers but throwing spears, sturdy infantry plus bear shaman who can turn into mysteriously invincible (more or less) wenduls and grendels
Gladiators:
Escaped Roman slaves, certainly the most skilled football players. Very strong armor and helmet, no cavalry, no archers but spellcasters.
Singleplayer campaign, full conversion of troops, troop trees, companions, graphics, music, items, nations and a lot of other stuff. Mod for warband latest version 1.134. Unpack into /modules
You can buy mercenary items in town, this stuff is of excellent quality....and unfortunately price. Sell prisoners, loot and collect taxes.
Create a nation as soon as possible, rule the land by defeating all other nations kings, sending out just one companion gives you 99 right to rule. menus for innkeeper/village elder/guildmaster activated, battle continuation after death is activated.
No fleeing, all fight to the end, all or nothing. Always all troops in the field.
Mercenarys:
footsoldiers for hire in different quality, but all of them are far beyond basic nations troops. expensive and rare but very good.
Neanderthal:
never underestimate the power of the cave. decent infantry, mammoth and rhino-riders plus stonethrowers and cave bezerkers.
Roman Empire:
fierce heavy armored legions. average cavalry, no archers but they can throw pilums
Gaul Tribes:
good infantry, average cavalry and very good archers.
German Tribes:
superb infantry, op cavalry and deadly crossbowmen
Viking Landing Zone:
no cavalry, no archers but throwing spears, solid infantry plus bear shamans, who can turn into mystic invincible(more or less) wenduls and grendels
Gladiators:
escaped roman slaves, certainly the most skilled footsoldiers of all. very solid armor and helmets, no cavalry, no archers but spearthrowers.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.