Tocans Calradia - a Native Expansion and Mod
Tocans Calradia - a Native Expansion and Mod integration pack
Screenshots 2 screenshots
About this mod Machine translation
Tocans Calradia - a Native Expansion and Mod integration pack
Applicable to 1.153-1.60
Yes, another warband mod.
I like warband, but I think the native game needs some changes and additions.
Contrary to many other modules, computer requirements are not highly driven.
tocan's calradia tries to improve the gaming experience that makes m&b so fun,
Includes the best mods that add new features, fix native bugs and some game changes.
If you like this mod, please click Like and vote for it!
For all information please visit: http://forums.taleworlds.com/index.php/topic,259795.0.html
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The list of changes is long, but here are the important things:
Includes mods
- Diplomacy
- Pre-battle orders and deployment (pbod)
- Freelancer
- Better banners
- More metal sounds
- Improve male face
- Historic castle project
- Arena overhaul mod
new features
- Dark Knight Invasion [Early Development Stage]
- Naval battles, seats and navigation
-Battle of the Bridge
-Customized troops
- 60 new companions [16 local]
-Top-Team to Hero
-New town + village scene
- Face rework [eg: Kujit looks Asian]
- "Realistic" blood
-New horses and camels[~60]
- some new items
- outpost
- Flory Banking System
- Customizable sparring matches
- Duel Kit
- Improved trade goods
- Salt Mine [Players can make prisoners work in the mine]
- new building
- new books
- New tavern
- New options for Tavern Keeper/Arena Master
- Added 10 quick game heroes to the land of Calradia
-The king gives gifts to players as vassals
- New kingdom management options
- Troop tree viewer
- Merchant’s transaction ledger
- lav's companion/inventory management
- Comes with export/import functionality
- New cheat options
Troop changes
You won't find a lot of variety here. We like the home army and try to keep the balance and feel of the game
-Svadia has crossbowmen and archers
- rhodok sergeant can now be upgraded to rhodok leader (cavalry)
- rhodok sharpshooter using arbalests
- Desert bandits and sarranid riders on camels or horses
- New mercenaries, new bandits, bandit/hunter leaders
- Better bandit troop trees
- Increased troop size
Gameplay changes
- Reduce lord defections
-Always choose a side when entering a battle
- The player can end his mercenary contract by speaking to the monarch
- If you are a king, marshal and/or own a fief you get player (+ai) troop size bonuses
- Town and village prosperity adjustments | Changes to fief income/rent [to defend its value]
- Village raids can be aborted by accessing inventory during siege
- Players can siege castles with neutral relations
- The cow follows the player;-)
- Mercenaries now cost 25% more than normal armies [50% for natives for no reason]
- More mercenaries in the tavern
-Ammo for ranged weapons +4 [throwing skill worth]
- 40% chance to capture enemies [instead of native 30%]
- Tournament win changes [increased bet amount, xp wins + relationship wins]
- Prisoner Management -> 10/skill points [(instead of 5) to make it something worthwhile]
- Setup time 1/2 faster
- Players can ask the Guild Master for new quests at any time
- Increased reputation required to serve as a vassal [200 instead of 150]
- A school increases villagers' loyalty to you by +1 every week instead of every month
- Increase the money available for goods. For more information, check out the update notes, or
I appreciate your help!
BTW: I think my script is better than my English ;-)
screenshot
outpost
Expand to fort
new arena
Manage your peers
new castle
Improve male faces
bridge battle
Customizable sparring matches in new arena
Singapore and Malaysia
New npcs
trade ledger
naval battle
rivacheg
port of a flintlock pistol,
Queen
camel
new faces
Become a freelancer
salt mine
Weapons, own^^
veluca under siege
rhodok
arbalests nordman
the dark knights
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1.6 Note
Nothi …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.