The Eagle and The Radiant Cross for Warband 1500
The Eagle and The Radiant Cross for Warband 1500
About this mod Machine translation
The Eagle and The Radiant Cross for Warband 1500
story
The year is 1500. The war against Calradia reached a stalemate. The Lion Throne was unable to capture Vienna, and the Swadians had halted their progress despite their emperor's ever-increasing madness. The court doctor had lost all hope of Sigismund's recovery and claimed he was now following the voice of God. Regardless, however, the Empire was able to withstand waves of Commodores thanks to its fortified cities.
The Haelmar Alliance has been controlling the eastern remnants of the dual monarchy, rebuilding ruined towns and establishing colonies in the hope of increasing commerce in the wasteland, hoping to weaken Lauria in this regard.
The Grand Duchy accepted the Nirdamese refugees and only used them as an excuse to wage war against Tsardom.
Lauria remained engaged in a seemingly never-ending bloody war with the royal state, both at sea and on land and through occasional alliance attacks in northern Calradia and eastern Berimea.
The Ormelis are growing in number and power, and with the recent Khergit setback, their invasion seems unlikely. However, if he is willing to expand his power, then Padisha will face a difficult choice: either go west and face the incredible might of the Lion Throne, go east and face the rising principalities, or go south and face the Khan in a war that may last for decades, and a truce is not possible on that front.
In the Deep South, the holy Sardian grew impatient. The situation in the north has progressed from a simple small-scale transformation into the Obello Sea to an apparent all-out war that shakes belief in Filaharn's ultimate victory. He begins to doubt Mondo's abilities, so he recalls the third Deva from the now-safe Eastern Front and brings her north. Mondo's hatred of her is well known to the Pope, so he takes it as a clear sign that he must prevail or his head will roll. But Sardian didn't stop there. The Captured State and Ormeli engineers promised the Pope the construction of a powerful weapon, a cannon so powerful that it was capable of bombarding Vienna and Nibelheim from the high mountains of Lerna.
The construction of the "Aurora Cannon" began in the province of Gunther-Piedmont in the early 1500s. An era is coming to an end.
Warband 1.134 recommended. The port finally arrived.
feature
All factions, troops and traits are ported over from the original troops we all love, with tweaks in some cases and the inclusion of Warband items
Format (configurable keys: J to follow you, K to follow standard supporters, U to cancel)
Riding Standard Bearers and Kingdom Heroes become part of the formation when dismounted
The tournament events changed: Crossbow was now Blunderbuss, and jousters got maces.
Each town gets their faction's armor/helmet in the game, mostly color coordinated (now by Heraldrics)
The match fighter's retinue expands with region/town/faction troops and additional heroes
Faction-specific equipment can now only be used in own towns
Bandits and deserters now infect villages based on their region
Village defenders rely on factions and improvements (and affect raid rate) - Additionally, icons will change correctly
Losing battles will result in you losing more items - but you're free to loot after winning
You can now hit people with your gun by pressing X to switch to melee
If you own a defeated faction town, you can recruit the faction town army as mercenaries
You can also recruit faction volunteers at the tavern
When you pledge allegiance and receive items other than bodyguards, you will now be treated as a companion of the kingdom
Standard bearers now increase morale and reduce upgrade costs
Many patrol command options
If you own a defeated faction town, you can recruit the faction town army as mercenaries
New repurposed bandit lair and corresponding dialogue/scenes
Lancer weaponry from Hatonastick, CryptoCactus, xenoargh, rubik, Caba`drin and more.
Freed prisoners and defeated troops will strengthen the Frie …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.