Sword of Damocles - Warlords

by Computica·v3.9·Updated 2019-03-12

Sword of Damocles - Warlords Warlords

About this mod Machine translation

Sword of Damocles - Warlords Warlords

If you are a fan of Sword of Damocles: Warlords, or simply a fan of the original complete conversions from Vonmistont and his brilliant model team, then you will be very pleased with the latest release of Sword of Damocles: Warlords.

Warlords has been investing over a year into not only porting the first game, but also overhauling it, enhancing and improving the first game's enjoyable mechanics. Although this is not a direct port but a sequel, this mod tends to provide a better gaming experience.

This magnificent transformation will take you far away from Calradia and transport you to the newly discovered landscape of Ponavosa. The Ponavosa map took over 56 hours to develop, with 30 hours needed to fine-tune this massive landscape, which exceeds Calradia's playable landscape by 3.5 times.

Over 200 troops and factions from the original Sword of Damocles: Gold are featured and rebalanced on the M&B: Warband platform. All 12 factions, including those from Native Calradia, have been rebalanced and adjusted to balance the game accordingly.

This modification thoroughly inspects and expands any OSP and third-party scripts, code, or resources it comes into contact with. Without a review, there is nothing in the mod's source code that ensures that code or scripts can be extended to meet the mod's current standards.

What is SOD?

The Sword of Damocles is a time-honored medieval mod. It is a game based on the invasion game genre, first developed by Geoffrey Ashe from the "NNY" mod and then brought back to late 2008 by Vonmistont when he checked into the Taleworlds forums. As far as names go, the Sword of Damocles is not the name of the sword, but the actual person. It represents the pressure on the king and the bad luck that could strike the king/queen at any time. Whatever the name stuck, I stuck with it.

A-History???

Yes, if I spelled it correctly. SOD is one of the only modes that isn't fantasy, but instead puts units like samurai and tribal troops, knights and female barbarians into an epic battle model, making for realistic, fun gameplay.

What about strategy?

As you get further into the game, you'll notice that the game is also about large-scale real-time strategy. Build more buildings, capture more fiefs, capture more factions, manage more armies and manage more money. All of this is possible thanks to diplomacy and the overhaul of the population system from the first game.

population?

Yes! Unlike most RTS strategy games, and like more turn-based games like 4X strategy games, Warlords uses population to build buildings, collect revenue, and draw armies from them. Therefore, taking care of towns and villages is very important for your success in the game. If your population can't survive, you can't survive.

Why choose Warlords?

As far as warlord names go, I made it a last name because you'll be fighting a lot of battles with various types of troops in this game. So you're not just a lord; you're a war lord. Lords rule their people most of the time, while warlords can govern and fight at the same time.

What is Test Combatant?

What I call "Test Combatant" or "TC" is just a label I use to let players know that what they are playing is just a test version of the final mod. I have many stores for the future of mods. Most of what I want in the mod is already in place; I'm waiting for the right time to add it. The mod will have five different stages, and now we're at the door to the fourth stage of the mod.

What is stage four?

Mercenaries... not just the mercenaries you go to the tavern to hire. Completely private contraction of mercenaries, get paid for your bids and grow with your kingdom. They want to see you succeed and will provide you with military services and protect your assets as long as you keep your money flowing.

Who are we?

I can't speak for everyone; but I think we all enjoy laughing, playing games, sharing ideas, expressing our creativity and support, and doing what we do be …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Sword of Damocles - Warlords 军阀
File size
438.0 MiB