Siege Mod 1.3 beta

by Annynduir_lCRl·v1.3·Updated 2019-03-27

[Warband] Siege Mod 1.3 beta multiplayer

About this mod Machine translation

[Warband] Siege Mod 1.3 beta multiplayer

This is a multiplayer game MOD

Requires Warband 1.113

Version: Beta1.3 (woo!:pint:)

What's this:

If you're like me and are tired of all those vanilla castles from the past 10 months, but love Siege, then this one is for you!

Please remember I made this in my spare time and it is for everyone's enjoyment, if you feel something is wrong or you don't like it, please discuss it. Don't be a bitch.

Change log 1.3

  • Fixed attackers respawning on defender spawn. (thankyou beaver) (This fix doesn't seem to affect bots, just players)
  • Rebalanced all weapons and armor (this is discussed)
  • 2 new factions added!
  • Arranthia--Relies on heavy shock troop tactics, slow and without archers, but heavily armored. Heavy armor costs less, but they still have to work hard to get the best gear. Their only ranged troops are skirmishers.
  • Skaervaard Strategy - Agile and tough but has minimal armor. Their "accepted" archers are deadly, and the raiders are known for their sheer savagery, requiring them to be their prey first.

(The new factions are of course not final, just that for now they use natives and models created for open source use. If you want to contribute to these factions or disagree with something, please post below! I obviously haven't had a lot of opportunity to test them extensively.)

  • Fixed various map issues with existing maps. Additional ladders added for Saldutche, Eskside, Highcliff, Willwall, Ravenhill. It is also the second gate of Gaoya. (I know the door mechanism floats on a high cliff for the second door, I'll sort that for the next version.)
  • Each race now has offensive and defensive factions. That is, Swadia defends and Swadia attacks. Right now this is just so that attackers have holes and defenders don't, but this may be expanded on in future versions.

(Sorry, there are no more maps in this version, adding factions is more time consuming than I'd like!)

Install

Unzip the folder and put it into C:\program filesMount and Blade WarbandModules

Table of contents. Please note that your path may be different.

After that, just select it from the launcher’s drop-down menu.

THIS IS A MULTIPLAYER MOD

Requires Warband 1.113

Version:Beta1.3 (woo!:pint: )

What it is:

If you are like me and are tired of all those vanilla castles from the last 10 months of beta but love siege, then this is for you!

Please remember I'm making this in my spare time and it's for everyone's enjoyment, if you feel something is off or you don't like it, discuss it. Don't bitch.

Changelog 1.3

  • Fixed attackers respawning in defender spawns. (thankyou beaver) (this fix does not seem to affect bots, just players)
  • Rebalanced all weapons and armour (this is up for discussion)
  • Added 2 new factions!
  • Arranthia - Rely on heavy shock troop tactics, slow and no archers but heavily armoured. Heavy armour costs less but they still need to work hard to get the best gear. Their only ranged troops are skirmishers.
  • Skaervaard Raiders - Agile and tough but minimal armour. Their "accepted" archers are lethal and the raiders are known for their sheer brutality, pity they need to make it to their prey first.

(The new factions of course aren't final, just now they use native and models created for open source use. If you would like to contribute to these factions or don't agree with something, post below! I obviously haven't had much chance to extensively test them.)

  • Fixed various map issues with existing maps. Added extra ladders to Saldutche, Eskside, high cliff, Willwall, ravenhill. Also a 2nd gate to high cliff. (I know the gate mechanism is floating in high cliff for the 2nd gate, I'll sort this next version.)
  • There are now offensive and defensive factions for each race. I.e Swadia defence, Swadia offence. Just now this is just so that attackers have cav and defenders don't but this will probably be expanded upon in future versions.

(sorry there aren't more maps this release, adding the faction …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
[Warband] Siege Mod 1.3 beta 多人游戏
File size
80.0 MiB