Separate Companion

by XCram·v1.12·Updated 2019-02-21

Separate Companion independent companion

Screenshots 2 screenshots

About this mod Machine translation

Separate Companion independent companion

A companion can lead auxiliary units (auxiliary units) if his leadership is greater than or equal to 1.

Players can then meet up with companions on the map to swap troops and issue different orders.

If he is able to command an entire army, the player can unite again.

################ --- v.1.12b - #################### ########

  • Separate accompanying strategy AI fixes.
  • Automatically update map icons for individual companion ads.

-

May have troops split companion rights in dialogue before first encounter on the map.

################ --- v.1.12 - #################### ########

  • Hire volunteers for restoration.
  • Changes to budget reporting. It now reflects current spending levels.

################ --- v.1.1b - ################### #########

  • Hire volunteers in villages by independent companions.
  • Improved dialogue for solo companions.
  • Independent companions spend money while resting in the center.
  • Implemented "word of honor" to detach companion mode.
  • Individual companions are now more compatible with the battle simulation AI on the map.
  • Prisoners live with their companions while resting in the centre.
  • Compatibility with native save games.

################ --- V.1.1 --- ################### #########

  • The companions rest in the tavern.
  • New orders.

"Your strategy is to get me to be more active in helping me." (Since 1.153. Doesn't work in previous versions) -

This order sets up companion activities that help players on the global map.

"More[/less] proactive." - This order sets companion initiatives on the global map.

"Go to the nearest town[/castle]..." - short string means the companion lacks funds.

  • "Request a meeting" in the castle to work with peers.
  • Improved AI. Companions can rescue players from captivity in the wilderness.

################ --- V.1.0 --- ################### #########

  • A new introduction to budgeting taking into account the power of companions.
  • New separate summary budget report.

############################################ ########

Possible bug: After a successful siege, the player's party is "united" with a separate set of companions. In this case you need to use the camp menu, "Take Action", "Separate Friendly Party".

Then the player may meet with a companion on the map to exchange the troops and give different orders.

The player may again join forces if he able to command an entire army.

################---v.1.12b-############################

  • Separate companion strategic AI fixes.
  • Auto-updating separate companion's map icon.
  • Possibility give troops to separate companion right in dialogue,

before first encounter on the map.

################---v.1.12--############################

  • Hiring volunteers fix.
  • Changed budget report. Now it reflects current level of expenditures.

################---v.1.1b--############################

  • Hiring volunteers in villages by separate companion.
  • Improved separate companion's dialogue.
  • Separate companions spend money while resting in centers.
  • "Honorific word" implemented to separate companion mode.
  • Separate companions are now more compatible with the battle simulation AI on the map.
  • Prisoners stay with companion while resting in centers.
  • Compatibility with Native save games.

################---v.1.1---############################

  • Companions rest in taverns.
  • New orders.

"Your strategy is to help me more[/less] actively." (since 1.153. Not work in previous versions) --

This order sets up companion activity in helping player on the global map.

"Be more[/less] proactive." -- This order sets up companion initiative on the global map.

"Go to the nearest town[/castle]..." -- The short string means companion's lack of money to go.

  • "Request meeting" in castle works with companion.
  • Improved AI. Companions are able to save the player from captivity in wilderness.

################---v.1.0---############################

  • …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Separate Companion 独立伴侣
File size
859.0 KiB