Scaedumar Warband
Scaedumar Warband screen adjustments
About this mod Machine translation
Scaedumar Warband screen adjustments
The goal of this mod is to polish the native game.
It provides graphics and gameplay changes for early and mid-range games, combining a large collection of open source kits from the Taleworlds forums with polished/home-developed scripts.
You are free to choose from a variety of tactical options, including combat and strategic planning, managing your kingdom, and interacting with NPCs.
feature:
Simple installation via NSIS installer system
Polished landscape (LOD, ambient occlusion)
Polished buildings (new normal maps, LODs, ambient occlusion)
New Horses, Armors (all kits from the forum)
DiplomacyMod
Prebattle deployment and orders, weapon type switches, order conflicts
camp trench
Unique Battlescenes and Bridge Battles
Polish Report (Companion Overview and JRiders Presentation)
Visible troop tree (under reports)
Fog of War (if you want this feature, you can select it at the start of a new game)
Deployable Pavise
Borderless player UI
Ambient SoundTrack
Decorations like rotating windmills, sailboats, etc.
Reworked weapon proficiency loss
Reworked wound recovery system
Fully equipped, glowing, torched.
Faction Merchant Inventory
Random events (you can toggle this feature or choose a presentation style via a message or dialog box)
Map speed depletion system (this will force players to camp/rest in town regularly)
Naval War/Trade
foraging
Horse reacts to camel
formation
Once the mod is installed there is a manual (Scaedumar Manual.pdf) located in the mod directory, you will find a more detailed list and more in-depth information about the features within it.
For feedback, bug reports and suggestions please use my forum post: http://forums.taleworlds.com/index.php/topic,109601.0.html
The goal of this mod is to polish native game-play.
It provides graphical and game-play changes for both early game play and mid to end game play, combining a huge range of Open Source Kits from the Taleworlds Forum and refined / self-developed scripts.
You will have the freedom to choose from a wide range of tactical options for battles and strategic planning, managing your kingdom and interacting with NPCs.
Features:
simple install through NSIS installer system
Polished Landscape (with LOD´s, ambient occlusion)
Polished Buildings (new normal-maps, LOD´s, ambient occlusion )
New Horses, Armours (all from Kits from the forum)
DiplomacyMod
Prebattle Deployment & Order, Weapon Type Switch, Order Skirmish
Camp Entrenchment
Unique Battlescenes and Bridge-Battles
Polished Reports (Companions Overview and JRiders Presentations)
Viewable Troop Tree (under Reports)
Fog of War (you can choose at the start of a new game if you want that feature or not)
Deployable Pavise
Borderless Player-UI
Ambient SoundTrack
Deco Stuff like Turning Windmills, Sailing Ships
Reworked Weapon Proficiency Loss
Reworked Wound Recovery System
equipable, light-emitting, fire torch.
Factionized Merchant Inventory
Random Events (you can toggle that feature and also choose the style of presentation, either via message or dialog-box)
Exhaustion System for Map-Speed (this will forces the player to camp/rest in town regularly)
Sea Battle / Trade
Foraging
Horses react to Camels
Formations
The mod comes with a Manual located in the mod directory once installed (Scaedumar Manual.pdf), you will find a more detailed list and more indepth informations about the features in there.
For feedback, bug reporting and suggestions please use my forum thread:
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.