Phantasy Calradia
Phantasy Calradia includes many different fantastic races
Screenshots 2 screenshots
About this mod Machine translation
Phantasy Calradia includes many different fantastic races
Public beta version of Phantasy Calradia Mod
Basically native, with the addition of many tweaks and new features as well as many fantasy elements based primarily on the D&D setting.
- Seven new main factions including: Elves, Drowned, Dwarves, Mages, Necromancers/Undead, Clerics/Paladin, Orcs
- Tons of items for each faction, some original, some from many different OSPs--
A new skill-based magic system, worn items and thrown weapons
- Some spells create great destruction: Fireball, Illuminating Bolt, Magic Missile, Black Bolt, White Bolt, Vampire Bolt, Charm Man, Flaming Arrow.
- Based on OSP's entertainment skills, but heavily modified
- Some magical items, mostly from D&D (ogre's strength, dwarven thrower, throwing dagger, archmage's robe, titan king, scorpion sword, hammer of destruction, sun sword)
- Sneak attack system
- New creatures: elves, dwarves, drowned, gnomes, orcs, shadows, skeletons, golems (stone, iron, silver)
- Shipments and ship battles just like in OSP
- Really dangerous recurring attacks occur every once in a while to keep you on your toes tired of hunting bandits
- A necromancy system (create undead armies out of thin air, but it will cost you!)
- 16 new heroes: 2 elves, 2 dwarves, 2 marauders, 2 gnomes, 2 orcs, 2 mages and some other talents
Please note that this mod is still a work in progress and it needs a lot of ironing, polishing and rebalancing, but I promise you it's a lot of fun.
As well as people who contributed to textures, music, models, OSP, etc. :
BARF
Aboriginal Fund
Addonay
Sayd Uthman
OSM-AM
dejawolf
Andragorn
Jojjo
wanderer949
xenoargh
SPAK
Baraban
TLD team
Bears 2 Team
Ji
SacredStoneHead
dark robin
Redface(
Hundred Years War Mod Team
The Floris Mod Team
Some sound effects come from
Version 0.723 change log:
- Fixed foot glue project dialog to actually give foot glue.
- Established a cap for debt and savings (they are set to 1000000 so no variables overflow, my guess is that the maximum variable size is 2^20 = 1048576).
- Made gnomish bank angry letters for non-paying customers and some of the repercussions.
- Improved King's Track Knight to 3 (was 0).
- Fixed Vedmaks' magical power and set it to 7.
- Reduce bandit spawn rate.
- Fix "alignment conflict" script.
- Adjusted charging staff and sneak attack codes. They now deal raw damage, so the armor
Not much use for them.
- A mode around some castles to create more conflict between Elves and Drow versus Blazing and Necromancers (requires new game).
- Corrected several spelling errors and NPC dialogue errors.
- Improved accuracy of Fire Arrows, Acid Arrows and Dark spells.
- Removed the Elf Royal Tile and Vorpal Sword from the regular store.
- Increase Kevtil's Faith to 1
- Added a drowning script to initiate combat so that troops falling from the ship will be slowly drained of HP and killed.
- Reduced the cost of mage and priest salaries.
- (Hopefully) fix all gender issues.
Version 0.721a
Fix salary issue.
Version 0.721 change log:
This file will be patched starting from version 0.7 to the latest version 0.721.
More of a hotfix than a complete fix, but it sets it up correctly.
Version 0.72 change log:
This patch will resolve issues such as undead morale and undead food consumption scripts not functioning properly. It will also remove the Butcher and Executioner from the weapon shop. There may be some other minor bugs fixed, but can't remember them. It may also apply to patches v.0.7 to 0.72 which are save game compatible.
Version 0.71 change log:
- Djanni can now be recruited (small typo there)
- Corrected several spelling errors
- Necromancer staff can now be purchased
- Sun Blade will no longer be sold at Blazing Hand Temple
- Reduced Golden Stallion HP to 250
- Reduced damage range to 3 fixed meters. It also only deals 1/2 of the damage it deals.
- (Untested) Adjusted code to make undead take a morale penalty to other undead.
- Chelez concentrated on valle …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.